Thanks. I'm glad you like the game. I don't plan on quiting any time soon so you can look forward to more updates coming.
I can make helmets visible / invisible when the player presses the button. I might do that as a last resort, because I like playing around with small details like this to make them in some way different from other games.
For example, if you get hurt enough, your character will have visible wounds. If you get hurt often enough, these wounds will turn into scars once you heal. It doesn't really affect the game in any way but it is a nice detail that most other games don't have. Most games have the "toggle helmet" option, but I feel like there is a better way to do it. I will have to think about that.
I was actualy trying to make one boss enemy consisting of multiple parts in the past and it wasn't bad. Doing this for bosses and other very strong enemies is something I will most likely do, but I don't think it will be useful or interesting when fighting againts weaker enemies.
Suong is the strongest companion once you "upgrade" her. Zacharias is right after her. Valdemar, Olaf and Roman are also quite strong.
Helena and george are the only companions in the game right now that "level up" with you and get stronger with time.