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I like the ambient and design of the level. I also like the idea with this “interactive” light and different uses. I also enjoy games with deep focus on ambient, small discoveries here and there and having no real aim hence that was nice for me here :D

I think you should not use the Godot Icon if the rest of the Art looks nice. Somehow I was not able to have Sound/Audio (played in Edge Browser on Windows). From your credits I guess there should be some and in the Credits I had Audio. Jump with W was confusing me (Maybe thats only me but I always press Space to jump)

Thanks for playing and for the kind words! I like the open-exploring aspect as well - trying to work out the right way to add some progression to that style next.

Re: sound, my apologies - there’s no sound or music in the game yet. The Credits and pause/death screens were reused from the godot addons I’m building up for rapid-prototyping, but I didn’t get to adding new sounds to the game itself.

Agreed on ‘w’ to jump - I’ll definitely be moving this to a different key, especially to let the player control the flashlight more directly (hold up to point it up, etc).