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Thanks for playing and for the kind words! I like the open-exploring aspect as well - trying to work out the right way to add some progression to that style next.

Re: sound, my apologies - there’s no sound or music in the game yet. The Credits and pause/death screens were reused from the godot addons I’m building up for rapid-prototyping, but I didn’t get to adding new sounds to the game itself.

Agreed on ‘w’ to jump - I’ll definitely be moving this to a different key, especially to let the player control the flashlight more directly (hold up to point it up, etc).