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(+1)

I really liked the idea (I like puzzle games like this), but I didn't finish the game so far. At the time of writing this I'm annoyed at multiple situations, where I did not  know, If my character (or the mirror guy) would hit the traps. A bunch of time it seems like I would be able to pass the trap, only to get caught in it (I'm guessing because of the animation).  A good way to solve this would be to have a hitbox of constant size.

Then again, I'll most likely return to this one, since I really liked the puzzles and the design.

thanks for the feedback!

(+1)

In the most recent update, I have changed the obstical colors to teal and orange, and added a side view (press z to use). I have also added a skip tutorial functionality.

I'll check it out when I have the time.