A good game, great graphics, incredibly beautiful UI. However, I had the following problems with it:
1) at level 2, the top player arrived faster than the bottom one, however, without the second player having reached the mirror, the window with "You finished" already appeared on the screen, although player 2 was not yet to the mirror (however, the level didn't let me move on until I brought player 2 to the mirror as well).
2) The appearance of the game is a bit boring. From the cover image, I thought the game would be a bit cooler... (not that it's a problem or anything, but some players might feel tricked and might give you hateful comments).
good job! the puzzles are good, and the mechanics are executed well. as others have pointed out, I think the most critical things to polish are probably (1) making the mirror worlds easier to distinguish and (2) cleaning up the touchy spike collision readability (it's a little unclear to the player where the spikes are triggered in relationship to the player model).
(1) is kind of interesting because, looking at your cover image, it's clear you had a valuable insight about this already. picking a color and its complement (orange, teal) is a great way to visually distinguish what the player sees. try something along those lines? or perhaps make buttons different colors on different sides of the mirror -- the buttons were the thing that confused me the most.
for (2), I would maybe just try a different player model altogether. I don't know what your vision is for the look of the game so I can't say much here, but something with clearly defined boundaries would probably help. zarvot is a random game that comes to mind.
In the most recent update, I have changed the obstical colors to teal and orange, and added a side view (press z to use). I have also added a skip tutorial functionality.
This was pretty neat, I'm not sure I've ever seen this concept done in 3D before! Some feedback-
Was a bit hard to tell which side the visuals were on, particularly when there were a lot of overlapping elements, but I can see how it is quite a tricky problem to solve and you made a decent attempt at it!
I got a bit frustrated when I hit the spikes in the tutorial and it made me replay it from the start hahah, but I persevered through it. :p
In the most recent update, I have changed the obstical colors to teal and orange, and added a side view (press z to use). I have also added a skip tutorial functionality.
I really liked the idea (I like puzzle games like this), but I didn't finish the game so far. At the time of writing this I'm annoyed at multiple situations, where I did not know, If my character (or the mirror guy) would hit the traps. A bunch of time it seems like I would be able to pass the trap, only to get caught in it (I'm guessing because of the animation). A good way to solve this would be to have a hitbox of constant size.
Then again, I'll most likely return to this one, since I really liked the puzzles and the design.
In the most recent update, I have changed the obstical colors to teal and orange, and added a side view (press z to use). I have also added a skip tutorial functionality.
Interesting concept,
and the fact that you’ve made this a mirror under the character rather than more of a sideview thing where you control both characters really makes for some mindbending stuff to try and figure out how to walk both players to the mirror to move on.
The minimalist aesthetic works really well here to help and focus on the important elements of the puzzles. Music wise i also like the track :)
Yeah it did,
i managed to progress pretty well, the only time i got stuck was more on me cause i got a bit too close to spikes on the level with the central blocks to alignboth players to the different gaps :p
In the most recent update, I have changed the obstical colors to teal and orange, and added a side view (press z to use). I have also added a skip tutorial functionality.
In the most recent update, I have changed the obstical colors to teal and orange, and added a side view (press z to use). I have also added a skip tutorial functionality.
Comments
A good game, great graphics, incredibly beautiful UI. However, I had the following problems with it:
1) at level 2, the top player arrived faster than the bottom one, however, without the second player having reached the mirror, the window with "You finished" already appeared on the screen, although player 2 was not yet to the mirror (however, the level didn't let me move on until I brought player 2 to the mirror as well).
2) The appearance of the game is a bit boring. From the cover image, I thought the game would be a bit cooler... (not that it's a problem or anything, but some players might feel tricked and might give you hateful comments).
thank you for the response!
good job! the puzzles are good, and the mechanics are executed well. as others have pointed out, I think the most critical things to polish are probably (1) making the mirror worlds easier to distinguish and (2) cleaning up the touchy spike collision readability (it's a little unclear to the player where the spikes are triggered in relationship to the player model).
(1) is kind of interesting because, looking at your cover image, it's clear you had a valuable insight about this already. picking a color and its complement (orange, teal) is a great way to visually distinguish what the player sees. try something along those lines? or perhaps make buttons different colors on different sides of the mirror -- the buttons were the thing that confused me the most.
for (2), I would maybe just try a different player model altogether. I don't know what your vision is for the look of the game so I can't say much here, but something with clearly defined boundaries would probably help. zarvot is a random game that comes to mind.
good work!
thanks for the rating!
In the most recent update, I have changed the obstical colors to teal and orange, and added a side view (press z to use). I have also added a skip tutorial functionality.
This was pretty neat, I'm not sure I've ever seen this concept done in 3D before! Some feedback-
But overall great entry, nice job!
thanks for the review!
In the most recent update, I have changed the obstical colors to teal and orange, and added a side view (press z to use). I have also added a skip tutorial functionality.
I really liked the idea (I like puzzle games like this), but I didn't finish the game so far. At the time of writing this I'm annoyed at multiple situations, where I did not know, If my character (or the mirror guy) would hit the traps. A bunch of time it seems like I would be able to pass the trap, only to get caught in it (I'm guessing because of the animation). A good way to solve this would be to have a hitbox of constant size.
Then again, I'll most likely return to this one, since I really liked the puzzles and the design.
thanks for the feedback!
In the most recent update, I have changed the obstical colors to teal and orange, and added a side view (press z to use). I have also added a skip tutorial functionality.
I'll check it out when I have the time.
Interesting concept, and the fact that you’ve made this a mirror under the character rather than more of a sideview thing where you control both characters really makes for some mindbending stuff to try and figure out how to walk both players to the mirror to move on.
The minimalist aesthetic works really well here to help and focus on the important elements of the puzzles. Music wise i also like the track :)
did the tutorial help?
Yeah it did, i managed to progress pretty well, the only time i got stuck was more on me cause i got a bit too close to spikes on the level with the central blocks to alignboth players to the different gaps :p
thanks for the review!
In the most recent update, I have changed the obstical colors to teal and orange, and added a side view (press z to use). I have also added a skip tutorial functionality.
Fun game! Died like 5 times at the final level near the end:
Kept forgotting that the lower spikes here are very close when you stand on the side of that pillar but I managed to beat it nonetheless :D
Very cool game overall. I really like this mirroring mechanic.
did the tutorial help?
Yes the tutorial helped me get the basics very quickly (pressing "V" and hiding behind pillars) which was enough to beat the game.
THanks for the review!
In the most recent update, I have changed the obstical colors to teal and orange, and added a side view (press z to use). I have also added a skip tutorial functionality.