Hey there, first and foremost I thank you for the VERY constructive feedback, it is appreciated, both negative and positive.
Now I'll answer your concerns and negative points.
I could see why someone would see my post as Emotional blackmail, but the sole reason I talk in detail about my personnal life is because I owe it to people, there hasn't been a single update in over a year, I've got to give the fair explanation, unfortunatly it's a packaged deal with my person, I've felt guilt over the past for not telling players what was going on in my life to explain the delay.
I don't expect anything out of it I say it very often in my posts, but we all have our own problems, I'm only talking about mine, it's a way for me to also vent, it's sorta therapeutique.
Now the way ToU was built was that it was supposed to be a one off update.
Going up to 0.5, like your average Japanese VN, you were just a human wanting to hit gob & elf puss.
Keep in mind the story comes from a passionate stronk with no IRL problem at 19 years old.
I pumped updates pretty fast until something sort of clicked inside of me, I wanted to change the setting, I got perhaps a bit too ambitious, and I hit a wall, making renders became a bit of a slog and it happened right as my life changed about two years back.
The reason the pacing got THAT out of hand is mostly due to author whims and wills, I wanted something more original but ended up locking myself up even more, I really wanted a dwarf character so I created Nelsie, but today I realize that she's far harder to handle than I hoped, she's hard to animate for scene, her character doesn't need growth, she's important for a few lore reveals, but I can't give her the spot I wanted to give her.
Project: Jericho being an improved project will have far less pacing problems mostly due to being planned to be long from the get go.
0.11 was FULLY written in that Project: Jericho mindset of expanding lore and fleshing out characters, so the pacing while still fast should still be digestable with 0.12 being a slow slice of life-ish update & 0.13 being a Major lore event.
Being an author is a lot of responsability, mostly mentally, EVERY single day is a day I stress about being too slow on my work or about renders being of bad quality, it's a 24/7 thought, especially with Patreon being my SOLE source of revenu, without my Patreon I unironically starve otherwise I would've gladly paused each month I didn't post anything, but I'm forced to keep it open for now and as I said, it took me a god damn year but I feel like I'm on the right path to make ToU better, I suppose people like you will be the judge of that for 0.11.
As for the humor, I'm very fucking stupid, I love myself a good cringe joke, and I really couldn't stop myself from doing it, I remember the first time I made this dev interaction thing, I laughed for over an hour working on it, that said I do want to keep my interactions in the game, mostly because my character is part of the game's Identity.
With that said, I get that the humor got pretty "eh" it's funny once, twice, perhaps a third time but then it might get hold, so I decided to go back to subtle humor, I'll still appear from time to time to do weird ass shit, but you will get far less segments in which I talk directly to the player, I get that it breaks the immersion.
It's the same for Project:Jericho the humor is kept in it's wacky stronky style, but without any ACTUAL cut from the story.
If I can keep up my workflow even for a bit I'll get 0.11 out very soon, followed by Project Jericho a month or so after, I thank you once again for your feedback, it isn't an inch upsetting, feedback especially when constructed as such is HIGHLY valuable, take care and thank you once again.