Hi Lennyi, thank you very much for such a great and detailed review, I'm glad you liked the game :)
At the stage of designing the game idea, I often find myself in situations where there was nothing left but to take damage, but after 3-4 games I realized that sometimes the player drives himself into a corner while running away from enemies. Therefore, I decided to make different enemies have different features, so that, knowing from, it would be possible to avoid such a situation.
For example: you find yourself in a situation where a goblin is standing in front of you, but a trickster is standing next to him. Knowing that the trickster, instead of the first 2 attacks, simply jumps over the character, I understand that, and it makes sense to beat the goblin first, and then the trickster, instead of running away
I totally agree with you about graphic design. The fact that I am the only one in my "Team" caused a lot of problems. I can say that I am more of a programmer and tester than a designer or artist. It was also my first experience of creating voxel models :)
I think that over time I will rework the UI towards smaller panels and a more beautiful interface, as well as pick up a suitable color palette
In any case, I'm glad that you played the game and left such a great and useful review, thanks very much again : )
Have a nice day!)