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David,

Thank you for your quick reply. I think that I am not explaining the issue that I am experiencing correctly. I followed your reply as well as the documentation and the result is still the same, the sprites in the saved sprite sheet are all 200X200. I tried again with a different animation with a few less frames, as follows. 

There are 12 sprites in the animation. Each sprite's original size is 865X729, so a grid of 4X3 (keeping the original size of all the sprites would be 3460X2187. This is larger than the maximum permitted by Animshed (3000X3000), so Animshed will not resize, nor will it permit an aspect ratio of smaller sprites closer to the aspect ratio (8.7X7.3) of the original size of the sprites.

I then tested Animshed's process by resizing the first sprite in the animation to 433X365 using software to resize the image. When I created a new folder in Animshed, it automatically resized the other sprites in the 4X3 grid to that of the first sprite. Now the aspect ratio is correct for all the sprites in the animation (433X365). The result is a 4X3 sprite sheet that is 1732X1095 and within Animshed's maximum limits.

Would it be possible to have Animshed do this automatically, without users having to resize an image in other software first and then load into Animshed?

Thanks,

Joe

Hi Joe, Firstly, thank so very much for explaining your problem Joe. I know myself how frustrating it is when software ( especially Blender ! :) ) doesn't do what you want it to do.

I didn't realise that the size of your original sprites when calculated in Animshed were going over it's limits. Software has to have some limits and I didn't think anyone would exceed them beyond a sprite sheet of 3000 X 3000 pixels.

At lease your get around ( although not ideal ) is that you only have to resize one sprite and not all of them and Animshed resizes the rest to fit.

On the next update I will consider putting in an option for Animshed to adjust the sprites to fit should the calculations take it beyond it's limits.

Thanks once again for your feedback Joe.

Interested to see what your big animations are. :)

David

David,

Thank you very much for considering this request. Animshed is very helpful, and this change would make it even more helpful.  The assets are reindeer animations purchased from gamedeveloperstudio.com. One animation, reindeer idle, requires 20 images. Each image is 865X729. I use two reindeer animations in a game that I entered into two game jams (https://josephb1.itch.io/santas-delivery-ordeal).

Best,

Joe