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(+3)

Hello! Merry Christmas and A Happy New Year to yah!

Now onto the encountered bugs: (p.s. after every update I'll be doing a new playthrough because apparently old save files retain soem old bugs that were fixed… yeah…)

1) Courier badge, which used to be equipped in top 3rd slot, now equips in top 2nd slot, which seems to be unintentional since Lothar doesn't count the badge equipped in 2nd slot while talking with him in the tavern after completing postal training, he does "see" it in the inventory and on old saves where the badge is equipped in 3rd slot

2)Sundersilk Cascades don't have a node on the map if they are accessed early in the game

3) During Suspicious Activity if you answer that you are from Lusterfield the guard will say the line "General, he's from Lusterfield." and the next line is "General... I think he's from the town..." 

4) When fighting Kari he can drain your MP even if you have 0MP

5) Knight Breastplate very weirdly interacts with Tenkis bag in inventory screen

(3 edits) (+1)

6) If you equip a trinket and complete the requirements of getting it again you get a duplicate of it

7) Suppose I don't need to tell you about that deadass abysmal chance to find Wuldon 

💀

8) If you had abilties menu open in combat, enemies grappling you does not prevent you from using them

9) If you press right immedeatly after entering the Damp Cave dungeon, you get an error that you can ignore/rollback

Selling too many different things to Sebas produces this error

I guess you could call it stock overflow *ba-dum tss*

```

I'm sorry, but an uncaught exception occurred.

While running game code:

  File "game/main_lusterfield01.rpy", line 1164, in <module>

Exception: Grid overfull.

-- Full Traceback ------------------------------------------------------------

Full traceback:

  File "main_lusterfield01.rpyc", line 1164, in script

  File "renpy/ast.py", line 928, in execute

    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)

  File "renpy/python.py", line 2245, in py_exec_bytecode

    exec(bytecode, globals, locals)

  File "game/main_lusterfield01.rpy", line 1164, in <module>

  File "renpy/ui.py", line 298, in interact

    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)

  File "renpy/display/core.py", line 3325, in interact

    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)

  File "renpy/display/core.py", line 3737, in interact_core

    root_widget.visit_all(lambda i : i.per_interact())

  File "renpy/display/core.py", line 568, in visit_all

    d.visit_all(callback, seen)

  File "renpy/display/core.py", line 568, in visit_all

    d.visit_all(callback, seen)

  File "renpy/display/core.py", line 568, in visit_all

    d.visit_all(callback, seen)

  File "renpy/display/screen.py", line 441, in visit_all

    self.child.visit_all(callback, seen=None)

  File "renpy/display/core.py", line 568, in visit_all

    d.visit_all(callback, seen)

  File "renpy/display/core.py", line 570, in visit_all

    callback(self)

  File "renpy/display/core.py", line 3737, in <lambda>

    root_widget.visit_all(lambda i : i.per_interact())

  File "renpy/display/layout.py", line 546, in per_interact

    raise Exception("Grid overfull.")

Exception: Grid overfull.

Windows-10-10.0.19041

Ren'Py 7.4.11.2266

Outland Wanderer 0.0.11

Sat Dec 24 01:29:06 2022

```

(+1)

heya! Thank you for the bug report! Again~ I'm very grateful aaaaa~

I've fixed some of them~ including the wuldon thing... in the farm... (i've set up the requirement wrongly when I copied it from the early access version ;v )

But I've got to eat something first so I'll do a comprehensive bug check in an hour~

HHHHHey! I'm back from Christmas thing. Did a cool check with the code.


1. It should work fine now :p I think I originally had an idea of combining the two slots into one single type. But uh, I think it'll be difficult code wise to mess with the system. (But then I forgot I changed it somehow~...)


2. Added! Somehow forgot about it totally~


3. My code logic wasn't very good at that point aaa, fixed in next patch~ 

4. I thought of it because he'd be much less stronger if you have no mana, though it probably fits him lore-wise, I'll change him next patch


5. Weird, though I'd say the bag is not intended to be there for all clothes, (it'd probably makes sense for him to not wear his bag while in Armor?)

6. Oh! Sorry about it, I've done the trinket inventory check but forgot about equipment... Thank you soooo much for letting me know!!!

7. RIP... fixed though

8. Ah, I'll revamp the item menu next patch!

9. Oh damn, that's a rare bug and... idk what causes it, maybe it's Ren.py side? I'll see if I can fix it though, for the next patch! 


Thank you so much for listing the bugs again! I'm just grateful for you to help bug proof the game, (though bugs pops up like every patches because I'm clumsy as hell, I really think it helps with my code and I hope to make the future patches as few bugs as possible! Thank you so much agian! <3