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N1ghtySky3

27
Posts
214
Following
A member registered Aug 14, 2021

Recent community posts

Selling too many different things to Sebas produces this error

I guess you could call it stock overflow *ba-dum tss*

```

I'm sorry, but an uncaught exception occurred.

While running game code:

  File "game/main_lusterfield01.rpy", line 1164, in <module>

Exception: Grid overfull.

-- Full Traceback ------------------------------------------------------------

Full traceback:

  File "main_lusterfield01.rpyc", line 1164, in script

  File "renpy/ast.py", line 928, in execute

    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)

  File "renpy/python.py", line 2245, in py_exec_bytecode

    exec(bytecode, globals, locals)

  File "game/main_lusterfield01.rpy", line 1164, in <module>

  File "renpy/ui.py", line 298, in interact

    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)

  File "renpy/display/core.py", line 3325, in interact

    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)

  File "renpy/display/core.py", line 3737, in interact_core

    root_widget.visit_all(lambda i : i.per_interact())

  File "renpy/display/core.py", line 568, in visit_all

    d.visit_all(callback, seen)

  File "renpy/display/core.py", line 568, in visit_all

    d.visit_all(callback, seen)

  File "renpy/display/core.py", line 568, in visit_all

    d.visit_all(callback, seen)

  File "renpy/display/screen.py", line 441, in visit_all

    self.child.visit_all(callback, seen=None)

  File "renpy/display/core.py", line 568, in visit_all

    d.visit_all(callback, seen)

  File "renpy/display/core.py", line 570, in visit_all

    callback(self)

  File "renpy/display/core.py", line 3737, in <lambda>

    root_widget.visit_all(lambda i : i.per_interact())

  File "renpy/display/layout.py", line 546, in per_interact

    raise Exception("Grid overfull.")

Exception: Grid overfull.

Windows-10-10.0.19041

Ren'Py 7.4.11.2266

Outland Wanderer 0.0.11

Sat Dec 24 01:29:06 2022

```

(3 edits)

6) If you equip a trinket and complete the requirements of getting it again you get a duplicate of it

7) Suppose I don't need to tell you about that deadass abysmal chance to find Wuldon 

💀

8) If you had abilties menu open in combat, enemies grappling you does not prevent you from using them

9) If you press right immedeatly after entering the Damp Cave dungeon, you get an error that you can ignore/rollback

Hello! Merry Christmas and A Happy New Year to yah!

Now onto the encountered bugs: (p.s. after every update I'll be doing a new playthrough because apparently old save files retain soem old bugs that were fixed… yeah…)

1) Courier badge, which used to be equipped in top 3rd slot, now equips in top 2nd slot, which seems to be unintentional since Lothar doesn't count the badge equipped in 2nd slot while talking with him in the tavern after completing postal training, he does "see" it in the inventory and on old saves where the badge is equipped in 3rd slot

2)Sundersilk Cascades don't have a node on the map if they are accessed early in the game

3) During Suspicious Activity if you answer that you are from Lusterfield the guard will say the line "General, he's from Lusterfield." and the next line is "General... I think he's from the town..." 

4) When fighting Kari he can drain your MP even if you have 0MP

5) Knight Breastplate very weirdly interacts with Tenkis bag in inventory screen

I s e e y o u ! Incomprehensible monster beyond mortal understanding.

Hi! Played around a bit more and found this: Cane's favour event is not a one time thing and always reappears, this leads to an exploit of getting 1500 coins every time you pick Money. Of course this means that as long as the bug is present there is no punishment for disobeying Cane.

(1 edit)

Overall I think that the design 3 best looks like a dragon, perked up ears and a pronounced beard look like extra sets of scales and horns and make Tenki look kinda like dragons are always portrayed with numerous scaly horns stretching out behind the head, though when we talk about the "horns-horns" I like the ones on the design 1, thin at the base and thick after the middle horns look a bit weird to me, the lush hairtuft hides the horns as well but I think thats not really relevant.

Get minotaurs cu- essence and use drink option in Sparkling Lagoon you'll get a choice option, the top one gets you the Devil's Snare

(1 edit)

7) Equipping and unequipping Devil's Snare permanently reduces max Lust and it can go to negative number

8) Ale raises Lust by 20 not 25 as said in the description

Fought a caproot got this. It breaks progression because caproots don't disappear from the map and you can't get to Wuldon

```

I'm sorry, but an uncaught exception occurred.

While running game code:

  File "game/battle05.rpy", line 219, in <module>

NameError: name 'heftyslime_num' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:

  File "battle05.rpyc", line 219, in script

  File "renpy/ast.py", line 1898, in execute

    if renpy.python.py_eval(condition):

  File "renpy/python.py", line 2276, in py_eval

    return py_eval_bytecode(code, globals, locals)

  File "renpy/python.py", line 2269, in py_eval_bytecode

    return eval(bytecode, globals, locals)

  File "game/battle05.rpy", line 219, in <module>

NameError: name 'heftyslime_num' is not defined

Windows-10-10.0.19041

Ren'Py 7.4.11.2266

Outland Wanderer 0.0.10

Wed Nov 23 20:14:38 2022

```

2) Courier badge now equips in the middle top slot but does not appear on Tenki

3)Clay and Sage do not show up in loot table for Mossy Freshwater at the map

4) When Hemp restocks at Sebas' shop it refreshes to 30 then starts to stack up, same for Green Ointment

5) Having very high defense and taking hits with very low damage, like pebble attack from minotaur statues in the minotaurs dungeon, causes the attacks to deal negative damage and heal you

6) Going to sleep very late does nothing(duh)

Also get this right after the first line at the beggining and my characters gets namde Uffe in brown letters

```

I'm sorry, but an uncaught exception occurred.

While running game code:

  File "game/script.rpy", line 119, in <module>

  File "game/inventory.rpy", line 399, in equippinginitial

  File "game/inventory.rpy", line 137, in equip

  File "game/character.rpy", line 157, in equip_armor

  File "game/character.rpy", line 188, in statAdd

AttributeError: 'Player' object has no attribute 'eqmax_lust'

-- Full Traceback ------------------------------------------------------------

Full traceback:

  File "script.rpyc", line 119, in script

  File "renpy/ast.py", line 928, in execute

    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)

  File "renpy/python.py", line 2245, in py_exec_bytecode

    exec(bytecode, globals, locals)

  File "game/script.rpy", line 119, in <module>

  File "game/inventory.rpy", line 399, in equippinginitial

  File "game/inventory.rpy", line 137, in equip

  File "game/character.rpy", line 157, in equip_armor

  File "game/character.rpy", line 188, in statAdd

AttributeError: 'Player' object has no attribute 'eqmax_lust'

Windows-10-10.0.19041

Ren'Py 7.4.11.2266

Outland Wanderer 0.0.10

Wed Nov 23 18:40:06 2022

```

(2 edits)

I'll keep adding to the pile but this feels gamebreaking enough to be reported asap

Leveling up fixes it! Now I have 2 loinclothes tho

Hi! 'Tis me! Uhm... Yeah, it's me, hi...

1) Equipping items outright got broken for me, doesn't really hurt a "veteran" but still 

```

I'm sorry, but an uncaught exception occurred.

While running game code:

  File "renpy/common/000statements.rpy", line 569, in execute_call_screen

    store._return = renpy.call_screen(name, *args, **kwargs)

  File "renpy/common/00action_other.rpy", line 537, in __call__

    rv = self.callable(*self.args, **self.kwargs)

  File "game/inventory.rpy", line 135, in equip

  File "game/inventory.rpy", line 141, in unequip

  File "game/character.rpy", line 172, in unequip_armor

  File "game/character.rpy", line 227, in statRemove

AttributeError: 'Player' object has no attribute 'eqmax_lust'

-- Full Traceback ------------------------------------------------------------

Full traceback:

  File "main_forest_01.rpyc", line 299, in script

  File "renpy/ast.py", line 2015, in execute

    self.call("execute")

  File "renpy/ast.py", line 2003, in call

    return renpy.statements.call(method, parsed, *args, **kwargs)

  File "renpy/statements.py", line 278, in call

    return method(parsed, *args, **kwargs)

  File "renpy/common/000statements.rpy", line 569, in execute_call_screen

    store._return = renpy.call_screen(name, *args, **kwargs)

  File "renpy/exports.py", line 3136, in call_screen

    rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)

  File "renpy/ui.py", line 298, in interact

    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)

  File "renpy/display/core.py", line 3325, in interact

    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)

  File "renpy/display/core.py", line 4160, in interact_core

    rv = root_widget.event(ev, x, y, 0)

  File "renpy/display/layout.py", line 1102, in event

    rv = i.event(ev, x - xo, y - yo, cst)

  File "renpy/display/transition.py", line 48, in event

    return self.new_widget.event(ev, x, y, st) # E1101

  File "renpy/display/layout.py", line 1102, in event

    rv = i.event(ev, x - xo, y - yo, cst)

  File "renpy/display/layout.py", line 1102, in event

    rv = i.event(ev, x - xo, y - yo, cst)

  File "renpy/display/screen.py", line 727, in event

    rv = self.child.event(ev, x, y, st)

  File "renpy/display/layout.py", line 1102, in event

    rv = i.event(ev, x - xo, y - yo, cst)

  File "renpy/display/layout.py", line 273, in event

    rv = d.event(ev, x - xo, y - yo, st)

  File "renpy/display/layout.py", line 1323, in event

    rv = super(Window, self).event(ev, x, y, st)

  File "renpy/display/layout.py", line 273, in event

    rv = d.event(ev, x - xo, y - yo, st)

  File "renpy/display/behavior.py", line 983, in event

    return handle_click(self.clicked)

  File "renpy/display/behavior.py", line 918, in handle_click

    rv = run(action)

  File "renpy/display/behavior.py", line 330, in run

    return action(*args, **kwargs)

  File "renpy/common/00action_other.rpy", line 537, in __call__

    rv = self.callable(*self.args, **self.kwargs)

  File "game/inventory.rpy", line 135, in equip

  File "game/inventory.rpy", line 141, in unequip

  File "game/character.rpy", line 172, in unequip_armor

  File "game/character.rpy", line 227, in statRemove

AttributeError: 'Player' object has no attribute 'eqmax_lust'

Windows-10-10.0.19041

Ren'Py 7.4.11.2266

Outland Wanderer 0.0.10

Wed Nov 23 18:12:42 2022

```

5. Nah, after we defeat the goat guards and Kari that attacked us since we do not have the golem's hand to not trigger the fight we talk about an encounter with the moss golem that should happen in A Rolling Stone but since we never even started the quest there is no way we can know about it during Suspicious Activity.

(1 edit)

7) The chest with the Hunter Hat now respawns

8) The Dangerous Ground and Ale for Sale tasks may appear earlier than you gain access to the Summery Farmland 

9) The Loose Button does not appear in the drop table for Summery Farmland on the map

Found it!


I'm sorry, but an uncaught exception occurred.

While running game code:

  File "game/script.rpy", line 1194, in <module>

NameError: name 'd2x' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:

  File "main_lusterfield01.rpyc", line 12, in script call

  File "script.rpyc", line 1194, in script

  File "renpy/ast.py", line 928, in execute

    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)

  File "renpy/python.py", line 2245, in py_exec_bytecode

    exec(bytecode, globals, locals)

  File "game/script.rpy", line 1194, in <module>

NameError: name 'd2x' is not defined

Windows-10-10.0.19041

Ren'Py 7.4.11.2266

Outland Wanderer 0.0.9

Sun Nov  6 01:39:56 2022

Hello again! Let's get started:

1) Noticed that attack and defense screw up when you raise your stats and go lower, especially noticable in early game if you take off equipment after first level up.  There is kinda like a baseline for stats and if you take off the sword it goes from 15 to 10 the level up it goes to 15-17 same with 36 of defense and then you equip the items and they go way up. Maybe the same goes for HP and MP because after the first level up which gives around +25 HP and +10 MP they start to grow +5 of each per level

2) The problem of moving during choice prompts stayed in the Damp Cave but is gone from all other dungeons

3) Struggling in the fight with Rune Guardian(the one in Damp Cave) deals damage with no response from the guardian

4) While the game is made on assumption that you will lose and/or have sex with with an enemy atleast once, it would be nice to have characters not comment on how you "Were defeated by a slime" or "Fucked a buggbear" although you did none of those things

5) The problem with quest SuspiciousඞActivities remains, it still appears after quest Truce

6) What are the conditions for the quest A Rolling Stone appearance? Because through multiple playthroughs it either appears at the 2nd day or doesn't appear at all. The same happens to working in the tavern

And that wraps it up for 0.0.9... I think, there's an error occuring from time to time when I load in saves, I'll try to catch it

Hiii~ Glad to see you hard at work!

Now, let's start with the usual:

1.  In Forest Nighwatch there is a  "'something(can't see because of the bush)sprite3' not found." message after you open the puzzle door.

2.  Losing a fight(or surrendering) against  a werewolf in Forest Nightwatch breaks the game: character model dissapears and you can't move, reloading is the only way back

3. You can defeat the Scarecrow by flirting with it though the text implies that you shouldn't be able to

4. When Scarecrow expands it increases its Max HP by 80 but only for the rest of a battle not the game.

5. You can flirt with the Landshark while it is burrowing underground

6 If 5 is unintentional then, theoretically, running out of mana and consumables softlocks you in the fight if Landshark burrows, as you can't interact with it and can't skip a turn by casting spells or using something from your backpack, so the only choice is to escape(though it may fail and you still have a chance until it burrow again) or surrender

7. When you overkill an enemy sometimes text and actual HP losses don't match though I did not see any pattern to its occuring

I think that is all!

(1 edit)
This himbo really loves making axes huh(yes it is a new file, buying the third one crashes the game)
(2 edits)

9) sleeping after 0:00 skips a day (for example: you start on Monday, not sleep till Tuesday 0:03, go to sleep and its Wednesday 7:00 not Thursday)

10) trying to open the agility chest in Forest Nightwatch triggers the fight even if you already defeated him, it also reappers after exiting the zone

11) if you stand in the path of a roaming werewolf you can alter its route.

12) if you escape in Forest Nightwatch the icons for inventory, map and journal become displaced

13) can't surrender in werewolf fights, pressing it just skips your turn

not sure if bug or not but there is a counter in dungeons that counts moving from tile to tile

Btw could you make a storage place for all the knick knacks we find on our journey pretty please? Selling everything to Sebas just is not comfortable and irks me

8)

I'm sorry, but an uncaught exception occurred.

While running game code:

  File "game/battle04.rpy", line 370, in <module>

NameError: name 'dark_forest1' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:

  File "battle04.rpyc", line 370, in script

  File "renpy/ast.py", line 928, in execute

    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)

  File "renpy/python.py", line 2245, in py_exec_bytecode

    exec(bytecode, globals, locals)

  File "game/battle04.rpy", line 370, in <module>

NameError: name 'dark_forest1' is not defined

Windows-10-10.0.19041

Ren'Py 7.4.11.2266

Outland Wanderer 0.0.7

Wed Oct  5 20:17:26 2022

Hallu! I'm baaaack

Found bugs:

1) The legendary dummy nerf is here, maybe, for some reason he takes more damage now. Or at the very least more than shown in the text prompt.

2)It seems that you can't cast spells if you have exactly enough mana, e.g. you have exactly 30 MP - you can't cast self-heal

3) Fortify costs 20 MP despite tooltip saying 10 MP

4) Cane tallks about new ale before you actually get the quest for it

5) When completing Second Finest Lad and talking to Rahim about fixing the apron he asks for dye, patches, reeds, and cashmere but the recipe needs flax, not reed

6) If you do not have item from a location in the inventory it will not appear in the drop table on the map(like if you used up all cashmere from goatmen it won't appear until you get one again).

7) You can't do any damage(lust or hp) when fighting the guards during Suspicious Activity quest

Chan-chan~★ Bet you were expecting me this time around? So lets hop on in:

1.  Right as I started a new file and hadn't completed any quests I started pocking around with new stuff,  the skills tab in the journal doesn't seem to work and gives out an error probably because of missing the third skill which is not open.

2. Loading in a save where Alluring Lust is not learned unlocks it.

3. I had Raw Meat(Buggbear drop) on me while completing Suspicious Activity, it triggered a scene after the guard found it in the bag, but then everything continued as if nothing happened but there should be a fight, right?

4. If you gain enough EXP to get multiple level points at once you will get all but one level point which you will receive after the next time you gain EXP. 

5. After fighting in a dungeon you lose the ability to use journal and inventory.

6. You can't finish The Second Finest Lad if you have the fixed apron equipped, also Ole can give you an extra bottle of Green Dye

Hey hey it's me again!

So, new bugs I encountered:

1. No exit from minotaurs dungeon. If your agility is below 7 or 8 it locks you out of the game forcing to reload a save because you can't move the statue to its place.

2. Remember when I said about moving while in a choice prompt in a dungeon? Yep, that helps with the riddle where you have to move the statue to the yellow crystal.

3. I think when you buy consumables from Sebas it restocks his shop fully allowing you to buy multiple axes and charms and selling one of these items from your inventory or buying more breaks the game.

4. In the blue puzzle crystal you can move both statues at once and even push them both into one place.

5(kind of an oldie just throwing in it in to be added to some qol update list or smth). Removing the bag from Tenkis inventory window does not remove lion charm and courier badge making them hang in the air, removing topwear makes the badge look like its stuck inbetween Tenkis boobs(hehe)

6.  Don't know the triggers for the "suspicious activity" quest, but I guess completing only Furkans quest allows it to appear, this however breaks games progression because after we save Furkan from the dungeon and report to Lothar we mention the golem that we have never fought.

7. If you defeat one of the goat guards during  "suspicious activity" quest with flirting he won't disappear and will continue fighting. Defeating him with attacks removes him properly.

(1 edit)

Encountered couple of bugs in the dungeon

1. Losing (or escaping) to enemies inside the dungeon blocks the tile you were standing on before it began making it impossible to go through it and potentially soft-locking you from advancing if it was in a narrow path. It also multiplies the character sprites making them overlap each other. Confimed that it happens after multiple losses, losing to an enemy for the first time in the dungeon won't block the tile.

2. Exiting the dungeon while the plank or the rock are covering the pits blocks them and softlocks you. Also the sprite of the plank/rock covered pit stays and the sprite of an empty pit overlaps it.

3.  You can keep moving while in the choice prompts in the dungeon.

4. Pressing spacebar while in a choice prompt inside the dungeon triggers an error.

Small thing I noticed: in Carlos' route right after the camping on Sept. 9 he tells us that we woke up and headed straight to the overlook to confront Russell, but later on, during Sept. 16 when we ask Zach: "Remember when you told me he(Russell) was out on the overlook at Cambrion Valley?". Am I reading into the lines to much or was it unintentional?