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(+1)

thanks for playing and your comments, you made some valuable points that I would definitely take into consideration, I was having a lot of difficulty finding a hook for the game, and I do agree that the start is a bit dull with the gem collection,  and my player controller needs a lot more work I agree.  

Do you have any suggestions on how I can make the start of the game more interesting?

(1 edit)

Good question! I'm a fan of starting with constrained exploration--letting the player explore a simple, relatively safe space that introduces movement mechanics and leads to the rest of the game. Often in metroidvanias there's a simple platforming section that leads to the first powerup, for example.