Neat game! Music and art is really great. I beat the first boss then got stuck in the dark room. I learned after sleuthing around about the flashlight but the very fast drain makes this room breaks the mood. I'd very much like to play a version that fine-tunes the mechanics. I'd also suggest taking a closer look at level design; there are too many long, empty hallways. Overall, great work!
Viewing post in CuE jam comments
Thanks for the feedback! The dark room people seem to getting stuck in is the final area. There is a closed door that needs to be shot after getting a weapon upgrade from the Rhino boss. I had hoped to do more to guide the player to the feeling of solving this on their own but I think maybe an introspective dialogue box from our hero mentioning that it's weapon isn't powerful enough yet.
I totally get your points about the level design, We had attempted to do some more ambitious things with the levels involving some more movement based platforming but with the holidays we ran out of time to implement it and had to pivot to finish in time.
Thanks for playing :)