Definitely valid criticisms, movement and combat are definitely 2 areas I should concentrate more on, as is usual for these jams I spent way too much time on the assets and world creation (and for some reason a midi sound engine I didn't end up using)... and not enough time getting the core mechanics nailed.
The wig originally was supposed to double as a longer range weapon, with the rope shorter range with the added shield ability, to add combat variety.. But I never really found (or made) the time to implement that or tune what I had.
Glad it made you chuckle, and thanks again for the playthrough. I'm hoping to release a post jam/new year update with some improvements to the gameplay, and your suggestions are really good!