Hey!
I streamed your game last night. Overall, I think the game looks promising, but yes, it is indeed quite clearly an early build.
First, to begin with technical aspects of the game, it had several crashes. The game's frame timing and performance seems fine, but the overall stability seems to be quite rough. I crashed twice while waiting in the menus, and then another crash near the end of my run with the game. (since it seems you are collecting hardware info, I will post it at the bottom of this review - sorry for the wall of text!)
An additional annoyance is the requirement to connect to a server in order to play. For my own streams I often download the games I will play in advance, this became a nuisance because it wouldn't let me play unless I had the latest version, but updating to the latest version still resulted in an empty lobby of no other games, making the whole ordeal just sort of feel like a waste of time. I'm aware you recommend using Itch's client to resolve this issue. For marketing purposes, I would recommend just having a "Play Single Player" button front and center at the title screen. Even if its functionality is exactly the same as "creating a lobby", at least those whom wish to try your game aren't immediately turned away when the see empty lobbies, and hopefully it would bypass the requirement to re-download the game.
Now, to move on to game itself:
The graphics are nice, with a clear and clean aesthetic to them. I was surprised to see that this was a Unity game. While I am aware Unity's lightning can look nice (especially if you use the HDRP) often out-of-the-box Unity looks dull and flat, so this tells me care was put into the rendering of the game.
Combat is rough in my opinion. I'm typically not a fan of rogue-lite games, but actually I didn't find them too horribly intrusive here. What I did find obtrusive were enemies. Enemies were way too damage sponge-y, and the optimal tactic often boiled down to kiting them in a circle. Movement, dodging, and shooting never offered the sense of feeling powerful or getting a leg up on the enemies, it just felt like mindless repetition with enemies that take way too many shots to down. All of this mindless repetitious of: run backwards while shooting, grapple to get a lead on the enemies, repeat - was made all the worse with the lifelessness of no soundtrack and no ambience. While I am aware this is an early build, it's also a public build released to garner attention, and so I think you are doing yourself a huge disservice by not including, at the very least, placeholder royalty free soundtracks - there's good stuff out there for free or cheap, so don't hinder your game so much! (You're also welcome to use my own music, though it wouldn't fit your game 🤣)
The best part going for this game is the graphics, and to a lesser extent the mild RPG/rogue-like elements. I can only hope that you don't lean in the direction most rogue-lites go where you start feeling gimped and, with luck, maybe you will build up to feeling mildly competent. It would be refreshing to have a game start with the player feeling competent and building up to feeling powerful.
If you'd like to watch my experience with your game, I've linked the archive below. You can click the timestamps to jump to when I start playing your game.
Here are the hardware specs:
Win10
Ryzen 2700x
GTX1080Ti
16GB RAM
edit & p.s.
Itch's comment section is just heinous with the amount of spam. Glad to see you cleaned it up, but I'm sure it's an ongoing battle.