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elamhut

47
Posts
12
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A member registered Jun 09, 2020 · View creator page →

Creator of

Recent community posts

premium game!

Yes!

Thanks a lot! We're constantly updating the game to make it even better! :D 

We just updated the game. Can you try again? Let us know if it's fixed or not!

Yes! Thanks a lot for the report! :O

Thank you so much for the feedback! We will take a look at the shop mechanic in the future and continue to improve the game in various other ways ! :D

Thank you very much!

Thanks a lot! No promises on character customization, but we DO have a lot of cool stuff planned 😉

Thank you! We are releasing a lot of updates very frequently. More is coming! :D

This issue is a solved one, we haven't had people be booted to the lobby for quite a while now. If you're still experiencing the Boot-to-lobby issue let us know.

Hey Gondolinian, we fixed a ton of issues and some crashes on this latest update. Can you tell me what are your PC Specs? The game shouldn't be crashing unless your setup doesn't fit our specs.

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Hey Spectre, thanks a ton for the feedback!


Couple of things, could you hop into your AppData/LocalLow/BitCakeStudio/AtomicPicnic folder? There should be a player.log and a Crashes folder (if not on LocalLow try Local or Roaming plz). Could you zip both and send it to me on contact(at)bitcake.studio?


Also, did you crash after the match began or while you were in the Main Menu?


If so, we’re currently remaking the entire menu from scratch and that should fix most of the crashes and issues players have been having! I’d say wait until next week. But nonetheless please send us the crash report!


optimizations are something of a work in progress, as we develop the game we’ll do optimization patches to improve gameplay quality :) The game is super early in development so we’re currently focused on making more gameplay and more features than optimizing them to run the best, but it’s something we will do!



Cheers!

join our discord so you can meet with more players! There’s a lot of people to play with there!

Thank you so much for making this video! :D

Hey Maxx!


I'm sorry to hear that, I'm going to report this to the team and see what we can do about it!

The best way you can help us with issues like this is if you could make a video or a gif showing us your issue, so we can see it happening. But we'll look into it anyways!

Thanks!

Sorry to hear that, Ami! We've made a ton of progress on the "Boot-to-lobby" issue! We've identified the issue and it's already being worked on, unfortunately I cannot give an estimate on when this will be fixed since it's a very complex bug, but we're making strides!

Whenever your friends crash, please ask them to NOT open the game again, then go to their %AppData% folder (type that on windows explorer search bar). Go to AppData/LocalLow/BitCake Studio/Atomic Picnic. There will be a player.log file, if you could send that file to us it would be great, you can reach me or [Dev]Bill on our Discord for this.

Thank you very much! :D

Thank you very much! Love watching people's gameplay :D We will keep updating and making the game even better! v0.1_10 just dropped today :D

It's more akin to a Survivors Game (Vampire Survivors) than Risk of Rain 2, although both are very similar. In Atomic you just need to survive in the same map for 10 minutes. As the game evolves we will add more challenges and more ways to play and more variety.

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Atomic is made in Unity with a heavily customized Render Pipeline, with many changes specific for our project.

Thank you so much for the kind words Davi!


Right now we have no plans for PvP content.

Thanks for the kind words!

But right now making a Linux version is not something we're actively doing because development is very very early and we need to focus on making the game. Once we're close to release we can think of a Linux version. Meanwhile why don't you use the Proton Layer to play it? We've had people play the game on a Steam Deck fine and that runs it on Proton :)

hum... That's very odd, occult! We're having some issues with players being booted to the main menu, but not like you said. But maybe it's linked in some way with the problem you're currently experiencing. We are working to find the core of the problem so we can fix it.

We're working on a way to improve this issue! It'll take a bit of time, since the system is VERY complex, but rest assured it's on the top of our priorities!

Thank you for the kind words!

Yes, we'll be balancing weapons as we go, so you can expect some weapons to be buffed, others to be nerfed, you know the drill 🤣

Hey Liano! Thanks for the feedback, I've seen that you posted the same on our discord so I've replied there :)

As long as you make a Cooldown focused build you can chain it more and more. But infinitely chainable would probably be an exploit, like in Mario. We wouldn't want that.

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It's already chainable, if you use it and use it again it'll work. You just need to see if you have 2 cooldowns available.

Thank you so much! We will keep working on the game and making it better and better! 

You mean Bunny Hopping? We don't have plans to remove it from the game, please keep enjoying it 🤣

Hey Ami!

Thanks a ton for the incredible comment, makes us really happy when we see someone take so much time to write what they think about the game :)

First of all I just want to introduce myself, I'm the game's Creative Director :)

I've read both of your comments entirely, they surely are insightful but let me address some points.

- Weapon Balancing: all the issues you've pointed out with AR, Shotgun, Launcher and Sniper we're taking a look at. Weapon balancing is not something that's done in a patch and it's over, it's something that we'll be refining for a long time since gameplay is expected to change a lot as we develop the game. But rest assured that I agree with some of your points and we'll work on them :)

- The same above applies to Upgrades balancing, we will keep rebalancing them as we go :)

- Enemy Pathing is still a work in progress. AI Code, Enemy Design and Level Design. We're still refining these important pillars of the game, and as we work on this I expect issues like enemies being stuck will be solved. But these take a long time to fix and develop so please don't expect one patch and all issues will be over, it's a very very hard problem to solve :(

- Pause system is something we will work on when we get back in the office after the break. It's definitely on the top of the list :)

- Better ways to communicate and see what your team is doing is coming. We've just released a prototype Ping System that works when you ping Health or the Boss. Expect this system to expand in the future. We also have plans to make other players more visible for you.

- Join games in progress is something we can't support due to the nature of the game, but we will improve the UI and make that entire Room experience better. This UI is just very prototypy and will definitely be completely remade from scratch. I completely agree with the blank list of games comment and that's also something we've been thinking; although the game is not really something that's multiplayer only like fortnite or valorant it can feel pretty bad to see an empty list of rooms to join.


That's all!

Thanks a ton for taking time to write a very cool comment like that! :)

Thank you so much for the comment! We will continue to make the game even better in the future! :D :D

Hey Gladiator! Thanks a ton for enjoying the game! It'll only get better as we continue development :D

Join our discord to keep in touch with us and the rest of the community at discord.gg/bitcake

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MINIMUM:

OS: Windows 10
Processor: i3 4130
Memory: 8 GB RAM
Graphics: Nvidia GeForce GTX 960
DirectX: Version 11
Storage: 2 GB available space

RECOMMENDED:

OS: Windows 10
Processor: i5 6500
Memory: 16 GB RAM
Graphics: Nvidia GeForce GTX 1660
DirectX: Version 11
Storage: 2 GB available space

Thank you! :D

Hey Giodyne!

Thank YOU for playing and enjoying the game :D

The enemies getting close to you during level up is our biggest complaint right now and it's something we will work on as soon as possible early next year when we're back from recess.

There have been some requests for lower graphical options and better graphics card support, we'll also look into this, although its currently not a priority. We are doing some optimizations and that work is ongoing of course, meaning during development we'll do our best to optimize parts of the game to make it run better.

Thank you for joining our discord! We will keep posting updates as they happen


Cheers!

Hey Nolan,


Thank you so much for taking the time to write such an amazing feedback! 

As the Creative Director of the game, let me address some of your concerns :)

First about the tech issues, yes we're aware of those. We did what we could to fix a lot of them before our holiday break, unfortunately some issues got through the cracks, some crashes, disconnects and visual glitches. We will be back early next year and we'll promptly work on fixing as much issues as we can.

About the game being always online, it's not really as simple as just pressing a button :/ The game as it stands assumes the player is always connected. We had to make this choice because developing a single-player experience and a multiplayer at the same time is effectively like developing two games at once and our team is SUPER small (we're currently less than 10 people!). So in order for us to deliver a good experience we decided to focus on multiplayer and making that feel great (although a bit buggy right now, sorry). A single-player 100% offline mode is not out of the picture tho, and we may work on that later on during development, I just cannot make a promise that this will be a thing :/


We are working on private lobbies and a better single player experience, tho :)

About the graphics: yes, our art team is amazing and we've taken the hard path of customizing Unity's rendering.. by A LOT. And it's not over, we'll keep customizing the rendering as we develop the game to make the game even prettier.


I really like and respect your comments about the combat and it's something we've been discussing internally, things like ways we can make the combat a more defend/attack or push and pull, introduce more variety and more interesting decisions. You can expect A LOT of improvements on that front as we develop the game, especially early next year. This is a priority for us, making sure the combat is great and the game feels amazing to play and you feel stronger as you progress.

About OST. We're currently in the process of rewriting our entire sound engine from scratch, this is the main reason there's no music in the game yet. Work on OST and SFX will be ongoing and as soon as we release an update with the new sound engine, we'll remix the entire game, add more sound effects and a soundtrack.


Will definitely watch you playing later :)

Feel free to join our discord.gg/bitcake to interact with me and the rest of the team and learn what's coming to the game! :)

PS: Yeah, we've been monitoring this comment section a LOT to delete those pesky bots.

Hey Atomix!

Unforunately we know about those connection issues, we will focus on fixing them early next year. Right now the team is on recess due to the holidays. But rest assured we will work on this ASAP :)

Yeah, everyone that has been on Integrated graphics has some issues. Unfortunately :/ Right now we'll need to investigate and see what we can do, but we'll be going into recess today and will be back 3rd week of next year.

Thanks for enjoying the game and for the feedback, Eglaios! About your crash, what's your PC configs? CPU, Ram and GPU mainly?