On the note nearly all my games run on ppc. Very basic more just atmospheric adventures. I'm currently working on something for G3 chips
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I was actually unaware of 64-bit G3s, but I'm not an expert on the subject.
How did you build it?
My project is a Xcode 2.5 project and I select the 10.4 Universal project; otherwise, it would support 10.3 as well. Heck, if you have the machine to test, I would gladly provide you with a binary to test.
I only have a PowerMac G4 Digital Audio with Tiger to test PPC stuff. It's actually the most treasured item in my computer collection 😅