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Nice level design and great visuals and music! The core jumping mechanic was good after getting used to for a bit - but as others have pointed out, some kind of charge meter would have been helpful, since some bad jumps sent you two or three floors down, which was frustrating (but maybe part of your game design as a punishing platformer). Good job overall!

That actually the case, I build this game inspiring myself on Jump King. In there you don't have a bar for the jump velocity, so you need some kind of feeling on when to jump or after a few try you get use to it.