Finishing a game is a great achievement at any age I think! Good job everyone!
gzeus
Creator of
Recent community posts
Thanks for the comment! For the trail effect, I used the position of the drill to draw a permanent dark line over the background (= by adding the position at each frame to an array and then use the array to draw the line). I also found out after submitting that it bugs out after a while - I think it might be because the polyline function (which I used in Godot) has some limit on the length of the line, so if the array gets too long it bugs out. I guess removing the "oldest" point in the array at each frame would solve it.
A simple but enjoyable game! I really liked that the slow motion mechanic affects the music as well! As others mentioned, improving graphics and adding animations could improve the overall feel of the game, but speaking from my own experience as a beginner solo dev, it's difficult to manage all of that in a short time. Good job overall!
Thanks! For the "dig line", I initially thought about playing with shaders and masking layers, but then just used the position of the drill to draw a permanent dark line over the background (= add the position at each frame to an array and then use the array to draw the line)! Sometimes the simple solutions are the best :)
Nice level design and great visuals and music! The core jumping mechanic was good after getting used to for a bit - but as others have pointed out, some kind of charge meter would have been helpful, since some bad jumps sent you two or three floors down, which was frustrating (but maybe part of your game design as a punishing platformer). Good job overall!
Very nice concept and world-building, super cute character sprites and matching of music! As others have also pointed out, the grappling hook needs some work, as well as the difficulty - but overall impressive work for a one week development! I think this kind of precision platformer would usually take months to balance and get the movement just right.