It’s a very enjoyable game with great sound design and art!
Even though it was a little repetitive and simple (like others have pointed out) the experience was enjoyable nonetheless. The intermission mode is also a great theme/restriction addition provides a risk/reward situation as it can makes you destroy a level in exchange for a half-life. But, there are two issues that I found during the riveting gameplay (I think the hurtbox for the player is too big(?) and immediately pressing the controls out of a death makes the player going in a different direction than the one pressed, I think it stores the direction pressed before the death and applies it to the next movement, regardless of the button pressed). All in all, good game!