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It’s a very enjoyable game with great sound design and art!

Even though it was a little repetitive and simple (like others have pointed out) the experience was enjoyable nonetheless. The intermission mode is also a great theme/restriction addition provides a risk/reward situation as it can makes you destroy a level in exchange for a half-life. But, there are two issues that I found during the riveting gameplay (I think the hurtbox for the player is too big(?) and immediately pressing the controls out of a death makes the player going in a different direction than the one pressed, I think it stores the direction pressed before the death and applies it to the next movement, regardless of the button pressed). All in all, good game!

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Thanks a lot! You are right abot the control glitch. I noticed that too. And it is exactly the case that the previous direction is stored and applied to the next movement haha. Most of my work went into making the online leaderboard, because there are lots of browser policies which restrict access to other domains. If I had more time, I would have tried to fix these minor issues and add more polish to this game. Thanks for trying out the game, and giving useful feedback :)

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Yeah, I didn’t even try to program any network features in my game because figured it would take a ton of work (I also didn’t have any experience in networking stuff, so…). But I would say that the issue was minor enough that it didn’t detract any enjoyment from the game.

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Yeah leaderboards take time. However, I have made a leaderboard system of my own, which helps me easily add the leaderboard to the games. If you are interested, you can check out ScoreUnlocked. Also, I am glad the issue was not too distracting :)