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This game is gorgeous. I really enjoyed how you managed to render what looks like a square-shaped physics object in a lower resolution without any blurring, I'd have no idea how to do that.

I feel like making gravity accelerate you a little faster might improve things by making this a little snappier, but admittedly looking at my game I may just be a little too into uber-fast games in general.

Also, it seems as though the music doesn't loop properly, which is something I'm sure you're already aware of.

Nice job!

For the first part of the text, i downscale the camera with unity's pixel camera resolution to (if im not wrong) 256x144, and i turned off any type of edge smoothing in the settings.

The cube feels kinda floaty, maybe a little bit faster couldve nice, but i dont want to speed it up a ton because the game is not a "high paced" game, i want the players to not feel stressed or in the need to have really fast reflex when they play.

Im aware of the music part, i added it in the last minute without having time to play the game more than the duration of the song xd. ill fix it after the jam ends.

Thank you for the feedback!