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xynth

68
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1
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7
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A member registered Apr 14, 2021 · View creator page →

Creator of

Recent community posts

Thank you for playing!

Thank you for playing!

A skip button has been suggested by a few players, and I’ll be adding it in a future update after the game jam ends. 🙂

Thanks for playing!
Sorry for not explaining the generator mechanics properly, when you move a generator or right click on it (or any of its wires) they disappear, allowing you to reconnect them to other structures. If you ever run out of generators, you can buy one to Gwen, one of the many shop NPCs. Anyways, thank you a lot 🙂

Thank you for playing 🙂

Thank you so much for playing!
Reaching round 60 is insane! However, the game lacks an endgame since I focused on the first 10-20 waves due to it being made for a game jam. Still, I really appreciate you sticking around for so long! ❤️

Thank you for the rating! 🌟

The tutorial was meant to be interactive, but I ended up overscoping the whole game and didn’t have enough time to finish it.

Thank you so much for the feedback, I appreciate it a lot 🙂

I'm really glad you enjoyed the game. You're right about the minion damage values, they can be a bit missleading, will definitely fix that after the jam ends. As for the max power scaling, I did all of the game's balancing last minute and added the power cap as a way to limit early-game, but I didn't take into consideration that it gets really high after a couple of rounds, maybe I should have scaled it by a fixed amount after a couple of rounds? I'll look into it after the jam ends. Thank you for playing ❤️

Hello 👋 and thank you for the review.

I should have included a list of the generator controls on the side, as it's a bit more complex than what’s shown during gameplay. You can right click over a wire to delete it, but this wasn't explained anywhere. sorry for the inconvenience 😓

Thank you very much for the review 🙂.

The code for the UI ended up getting a bit messy, and I am aware of various issues with it, sorry for the inconvenience.

Really nice aesthetics, took me a bit to get the hang of parrying and I ended up just spamming right click (i don't think thats the intended way of playing?) It was a fun quick experience overall 😁

Thank you very much for playing and glad you've enjoyed it. The card disappearing is most likely a bug that i haven't found (sorry, that one is on me) and the black number you're mentioning is probably the venom text color overlapping with the regular number color? i'm not entirely sure tho (i didn't have much time to playtest so there are a couple of bugs here and there). Otherwise, thanks for playing 🙂

Thank you!

Thank you for the feedback, glad you liked it 🙂

Thank you so much for the review 🙂

All of the sprites were made by me, glad you liked them.

Creative idea, took the theme literally xd. i've been playing the game for a while and it's really fun, pretty satisfying animations and easy to understand🙂

😁 Thank you very much!

It's so addicting, this is one of the best game-jam games i've ever played. So simple yet so fun, REALLY solid submision.

Took me a bit to understand what I was doing, but it ended up being nice. solid submission!

This game is really creative, very fun!

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Really polished puzzle game for such a short timespan! The graphics are great.

My only complaint is the last puzzle being way too hard?, it took me around 20 minutes since I didn't fully understand it (probably my fault though)

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Thank you very much for the review, glad you've liked it !

You can 'open' the inventory by using the scroll wheel or dragging the big arrow on the menu upwards.

Thank you for the feedback 🙂

nice little game. solid submission.

i have successfully killed all my siblings. pretty fun short game 🙂

Great game, really hard.

Nice submission. The art style is really nice and the game feel is too. My only complains are the understanding of the objective and the controls, maybe a little tutorial would've been nice. Otherwise, solid game.

This is really good. The artstyle is on point. 

Cool game, but I would suggest giving an objective to the player, since I didn't understand what I was doing at all. Otherwise, pretty nice.

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Really cool game, but I had to play without audio because it was very glitchy.


(also ignore the fact that I accidentaly sent like 4 comments because itch.io was bugging)

what the actual fuck

glad you liked it! i didn't think about the dragging part being confused while creating it, sorry if it was confusing.

thank you for the comment. sorry if it was confusing at first.

Thanks for playing! The movement controller and overall game-feel were some of the areas where I focused most of my attention. There is indeed coyote time, as well as jump buffering and adjustable jump height, along with tweaks to gravity to make it feel just right.  I'll definitely keep the horzizontal movement feedback in mind for future tweaks. I'm glad it didn't take away from your overall experience.

Thank you for your (double) comment! I'm glad you liked it. 🙂

Thank you for playing, and thanks for the feedback.

Thank you for playing. Yes, you're correct! Thats an overseer.

Thank you so much! I'm glad you liked it

Thank you for the feedback. Initially, I planned for it to be 20 single-screen levels with an orange theme, but at some point, I decided to expand it and create more of a 'story' (though it's not really a story, but you get the idea). I was really inspired by Celeste during the creative process, and it ended up being way too similar.

Thank you for the comment 😁. Im glad you enjoyed it.

This game has to win. Period