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xynth

36
Posts
1
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6
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A member registered Apr 14, 2021 · View creator page →

Creator of

Recent community posts

Thanks for playing! The movement controller and overall game-feel were some of the areas where I focused most of my attention. There is indeed coyote time, as well as jump buffering and adjustable jump height, along with tweaks to gravity to make it feel just right.  I'll definitely keep the horzizontal movement feedback in mind for future tweaks. I'm glad it didn't take away from your overall experience.

Thank you for your (double) comment! I'm glad you liked it. 🙂

Thank you for playing, and thanks for the feedback.

Thank you for playing. Yes, you're correct! Thats an overseer.

Thank you so much! I'm glad you liked it

Thank you for the feedback. Initially, I planned for it to be 20 single-screen levels with an orange theme, but at some point, I decided to expand it and create more of a 'story' (though it's not really a story, but you get the idea). I was really inspired by Celeste during the creative process, and it ended up being way too similar.

Thank you for the comment 😁. Im glad you enjoyed it.

This game has to win. Period

Thank you so much 😌. Your comment means a lot to me and i'm so happy to know that you enjoyed it as much as i loved to make it.

Thank you 🙂. I invested a lot of time into the game-feel part of the game, glad you noticed!

Thank you for the feedback. The wind mechanic was added last minute over the already existing level to make it a bit more challenging, but you're right. I could've made it not move you when you are on top of a box but i didn't realise until it was too late 😓. Otherwise I hope you had a fun time.

Thank you for playing 😊

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Thank you for the comment. Happy to know that you enjoyed it 🙂.

Nice catch on the reference! Thanks for the comment and i'm glad you liked it.

That was the vibe I was trying to replicate! Thank you for playing.

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Thank you for the feedback. Im glad you enjoyed it 😊.

Uh, whats the error you receive when starting the game? Webgl might not be compatible with your device

I know the game is a bit confusing at the start, but I had no time to add a tutorial (I started 1 day late), if I ever update it I will take that in mind to make a simple tutorial.

Thanks for the feedback!

Thanks!

Thanks for the review.

If I ever update this I would probably add a brightness setting and sloooow down the time (not fully) when using the shop. Will take this post on mind, ty!

Thanks for the feedback!

Love the feeling of climbing, well done.

Well done, the artstyle is cute and the story is good for a jam, only complains might be that the game is way too slow and at some points, appart from that, good game

(Also in the last quest the NPC says east and it really became a walking sim looking for the npc when it was on the west side lol)

Thanks for the feedback, I know the game is a bit confusing but I had no time to implement a tutorial for the game.

The limitation of "The only way to go is up" refers to the heart count during playtime (they can only go up), because you cannot get hurt by enemies. (The concept breaks a bit if you take in note the shop or the day state)

<3

For the first part of the text, i downscale the camera with unity's pixel camera resolution to (if im not wrong) 256x144, and i turned off any type of edge smoothing in the settings.

The cube feels kinda floaty, maybe a little bit faster couldve nice, but i dont want to speed it up a ton because the game is not a "high paced" game, i want the players to not feel stressed or in the need to have really fast reflex when they play.

Im aware of the music part, i added it in the last minute without having time to play the game more than the duration of the song xd. ill fix it after the jam ends.

Thank you for the feedback!

Nice to see you enjoyed it!

Thank you for the feedback!

Thank you for the feedback!
Yep, you are right, I didnt put any tutorial for the enemies.

Ill update the itchio page for any new person that wants to play it:
When you wall bounce you enter a hit state, kind of like when pac-man grabs a power and can kill the ghosts, and when you hit the floor you lose that state. When you are white enemies can hit you, but when you are pink you can kill the enemies. This only applies to the flying ones tho.
Sorry for the confusion haha.

thanks for your comment.  I can confirm what you said at the end haha. good luck in the Jam and keep It going

tysm, thanks for the rate and the feedback

they are random each time! thanks for the rate, i appreciate it

Alredy did, ItsAssasin#3666, imma sleep now.


Game page https://itsassasin.itch.io/lucky-delivery

Reupload page if you want it for some reason https://itsassasin.itch.io/lucky-delivery-reupload

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I uploaded the page, so ill just redirect to a restricted page. I dont think that counts but ill try anyways

Title.


Any help?

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0:42:95

lmao