Thank you for playing!
xynth
Creator of
Recent community posts
Thanks for playing!
Sorry for not explaining the generator mechanics properly, when you move a generator or right click on it (or any of its wires) they disappear, allowing you to reconnect them to other structures. If you ever run out of generators, you can buy one to Gwen, one of the many shop NPCs. Anyways, thank you a lot 🙂
Thank you so much for the feedback, I appreciate it a lot 🙂
I'm really glad you enjoyed the game. You're right about the minion damage values, they can be a bit missleading, will definitely fix that after the jam ends. As for the max power scaling, I did all of the game's balancing last minute and added the power cap as a way to limit early-game, but I didn't take into consideration that it gets really high after a couple of rounds, maybe I should have scaled it by a fixed amount after a couple of rounds? I'll look into it after the jam ends. Thank you for playing ❤️
Thank you very much for playing and glad you've enjoyed it. The card disappearing is most likely a bug that i haven't found (sorry, that one is on me) and the black number you're mentioning is probably the venom text color overlapping with the regular number color? i'm not entirely sure tho (i didn't have much time to playtest so there are a couple of bugs here and there). Otherwise, thanks for playing 🙂
Thanks for playing! The movement controller and overall game-feel were some of the areas where I focused most of my attention. There is indeed coyote time, as well as jump buffering and adjustable jump height, along with tweaks to gravity to make it feel just right. I'll definitely keep the horzizontal movement feedback in mind for future tweaks. I'm glad it didn't take away from your overall experience.
Thank you for the feedback. Initially, I planned for it to be 20 single-screen levels with an orange theme, but at some point, I decided to expand it and create more of a 'story' (though it's not really a story, but you get the idea). I was really inspired by Celeste during the creative process, and it ended up being way too similar.