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A very good game, great graphics. I didn't have any big problems with the game, but I noticed a few aspects:

1) The rhythm concept is incredibly cool, but also very difficult to achieve. I tried to synchronize myself as well as I can, but if you don't hit the beat right, you lose a bullet and there's also the problem that you might be surrounded by enemies at that moment and they won't wait for you until you shoot.

2) On that piano panel, I no longer understood what I had to do, because I didn't manage to pass...

Thanks for the feedback! We also agree that shooting on beat definitely needed a lot more polishing and, or more leniency. Will consider these things if we decide to expand on this.
For the piano panels, I think we could've done better explaining the mechanic. We intended the player to shoot a beat shot on the blue button to flip the piano to act as a bridge to progress.