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(+2)

A very good game, great graphics. I didn't have any big problems with the game, but I noticed a few aspects:

1) The rhythm concept is incredibly cool, but also very difficult to achieve. I tried to synchronize myself as well as I can, but if you don't hit the beat right, you lose a bullet and there's also the problem that you might be surrounded by enemies at that moment and they won't wait for you until you shoot.

2) On that piano panel, I no longer understood what I had to do, because I didn't manage to pass...

(+1)

Thanks for the feedback! Do you have any suggestions for making synchronizing to the beat more intuitive? I'd love to hear your thoughts as we plan on working more on the project!

(+1)

        It would be very cool if a bar and a line were added to the bottom-left corner of the screen (the bar is white in 3/4 of its length and the rest is green), and when the line reaches the green area then it means it's ok to shoot.

        If it's too hard to do this (the line must to be syncronized with the beat), then maybe you should play a song with a more constant rhythm (an example of a game with a rhythm that seemed better to me was Patapon, there you had to beat the rhythm per second and it was easier).