Graphics and musics are on point! Also, I really appreciate the minimalistic design both in UI and game assets, with some futuristic effect like the "halo style" transparent platform and the character design.
Sometimes in runner games the player is not able to see the whole route, since it gives the sense infinite and unexpected... but the fact that you made the route circular, with three different paths and random-spawning obstacles gives the same feeling even though you can turn the camera around while you are running (which is not so simple if you have to also see what's in front of you, and I like it).
In my opinion the camera movements are hard to control sometimes. Even though I'm used to high mouse sensitivity, I think the issue is the accelleration of the camera. During the first run I moved just a little my mouse and the camera was going really fast. Of course it could be only my problem since I've got high sensitivity on my mouse, but one last option with a mouse sensitivity slider in the settings would make the game more personal and unique for each player.
The UI curve is a really nice concept, it helps giving you the feeling of speed (even though it gives some troubles with the input detection) and makes the UI interesting. As plexsoup already mentioned, on higher speed some collisions are not so accurate, but I think it is just something you could work out having more time to test it on higher speed.
I'd like to see some other maps in the future, like 8-shaped or with different heights, but I'm sure you already planned something about it. Your game really has potential!
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Thanks for the detailed feedback, and I gotta say that I think you hit the nail on the head here. I agree with everything you said.
New kinds of maps and modes have been thought of indeed, I also want to implement multiple rings at different height that you can jump between. Have considered a straight way approach but it being the most common approach decided no to pursue the idea for the jam though I might implement it at a later date too. The minimalistic graphical approach would give nicely into it as well.
Mouse sensitivity accompanied with a Camera Smooth* slider are on my to do list, where the camera smooth slider would influence the speed of interpolation. These are also options I will expose in the pause menu as well.