I wasn't expecting to have a move like this but I think it's cool. Adds to the "arsenal" character vibe I was going for. I need more wacky special moves anyways lol.
Shotgun Blast:
Pull out a shotgun from nowhere, and rack it (many inactionable frames). At which point you can aim the shotgun, and fire one of many shots. A normal buckshot shot, which is basically just a really long string of hitboxes, each further away hitbox dealing less damage, less knockback, and less hitstun. Hitting it point blank would be incredibly rewarding, but any further away and it wouldn’t be worth much. The other shots are mainly utility. A fire shot which sends out a wall of fire that lasts for a little bit and moves slowly. A slug shot that shoots a straight shooting big projectile that does decent damage at all ranges, but can be intercepted by other projectiles, and moves at the same speed as the handgun's bullets. Which would be a slow speed, if you don't remember. Finally, you can go for stock swing, a decently long range low hitting sweep attack where you swing the back end of the shotgun at them fairly quickly. Whichever action you chose, afterwards, you quickly toss the shotgun away and get back into the normal standing stance. This is essentially a backsway-esque move, you use it in prediction of the enemy doing something silly and putting themselves in danger. But, without the actual backsway that makes it easy to dodge things. In return, you get a few more options than backsway, including multiple utility options. But don't use it recklessly!