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(1 edit)

Shotgun and Unsafe Shooting are both going to be ground only. I'm going to be making some air exclusive moves to obviously round off the special moves as well as more that can be used in the air or grounded. Which ones from the normal stance will be usable while crouched and obviously crouch/charge exclusive special and normal moves will be decided and created respectively when I get to that point lmao.

Update to Bionic Uppercut, as the consequences of actually thinking about air/normal/universal specials has effected it in a unique way!

Bionic Uppercut (Ground Only Unless Amped):
This move has a switch you can flip that allows you to use it in conjunction with a chunk of air bar to give it a dashing forward effect. This can be called a “meter burn”, “EX” or an “amped” version of the move. When using the move in the air, it will automatically be amped and use meter. If you don't have the meter required to use the amped version of the move in the air it will simply fail. Overall, the move is something in between an electric wind god fist, and a Balrog rushing uppercut. A combo starter and a good combo tool in general. Have it send vertically at a suboptimal angle if used repeatedly in one combo though. Give it a hit of armor for initiative and it instantly becomes a big scary ground tool. But pretty rewarding to block or parry. Honestly reckless use prolly wouldn't get good players unless it was used as an initiative read. It'd prolly be at it's best as a whiff punish tool and combo tool.