Thank you very much for playing and commenting! I'm glad it could surprise you. You are absolutely right. There is no need to reset the game so abruptly when it ends. It's only there because I was running extremely low on time and couldn't manage any time to implement proper user interface and polish. The idea of stepping forward in time using a key is very interesting. If I decide to improve the project in the future, I will most certainly keep this idea in mind. Thanks again :)