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I think the basic idea of building a snowman is great! However - if I understand the rules correctly - the basic gameplay hinges very much on things the player cannot control: mystery tiles, event cards (those seem to have some selection build in) and a set order the snowman needs to be built; thus I would say this game would greatly benefit from mechanics that give player more agency and possibilities to form long-term strategies (as in the referenced games). 

Hello! I'm sorry for the delay! Thank you so much for your feedback! The game is still very much a work in progress. I'll definitely take your feedback on board. Many thanks again :)