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AnimeraSatapro

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A member registered Aug 10, 2022 · View creator page →

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An interesting idea to turn a christmas tradition into a competition. Some tens of years ago play by mail games were a niche some people played, this game brings the tradition back with very simple, warm spirited gameplay. (The play by mail games of old very napoleonic wars and so on)

While maybe not the most compelling gameplay, I do appreciate what must have been a huge effort to get this to work even this well. Usually "no code" is selected to alleviate the tech burden, but clearly your approach here has actually done the opposite. :) A clear example of "we did it because we could".


Hats off, this is very cool!

I have never seen an endless runner with such an open and expansive world, there is really a sense of exploration and vastness in this game when you can see new vistas opening in front of you! It would be interesting to know how you generate the world, is it just readymade pieces of terrain or what... the flipside of this seems to be that there is so much space now there seemed not to be that much challenge in the game, but perhaps this is the point of the game, just to endless to run free through the landscapes? Some small visual adjustments - such as animation speed and perhaps some particles for the snow - would help to sell the wolf. You guys even had a hat metagame, nice...

There is something very zen in the simple core idea! I think the game would greatly benefit from some animations and perhaps some simple dynamic lights that would live a little, the backgrounds and the character feel a bit static. The movement mechanic seems interesting but I could not quite understand the logic behind it - although I did manage to collect all the stars!  

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I think the basic idea of building a snowman is great! However - if I understand the rules correctly - the basic gameplay hinges very much on things the player cannot control: mystery tiles, event cards (those seem to have some selection build in) and a set order the snowman needs to be built; thus I would say this game would greatly benefit from mechanics that give player more agency and possibilities to form long-term strategies (as in the referenced games). 

With just watching the video, Id say you have a well-working core tetris-like mechanic in place. In addition you have many other levels: selecting the water area, a column where the fish are placed ( did not quite get the meaning of this), shop and the victory point cards. Without actually playing, my maybe not that well informed opinion is that the game would benefit from reducing the number of these different stages and placing more emphasis to well working core, the bag mechanic.

Encountered the same locking bug! Otherwise, seems like an interesting tiny jrpg so far, the high point being the graphic style. Would have wanted to learn more about the world which also seems interesting, but could not find any people to talk to in the town area.