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Hallo,

Thank you for sharing your game.  I’ve already saved its RATING;

1. verified: GAME due to observed you wrote a review for “A Little Bird Told Me”; adds: GAME playable via web browser

2. observed: noticeable use of 2D and 3D drawing techniques; adds: text dialogue where each letter is displayed, instead of immediately the whole text

3. observed: game to have noticeable background music and sound effects

4. verified: GAMEPLAY to be of reading STORY text and doing BATTLES with among others: own rockband as training, a rival school’s rockband;

5. observed: noticeable time used to read the STORY text, which at the start reminded self of deltarune (PC, SteamPowered); remembers: the previous year (Year 2022), re-verifying reading fantasy fiction, e.g. Terry Goodkind’s Sword of Truth Book#1 (paperback) @20minutes per 4pages (approx); observed: self to opt now to use such TIME for another ACTION; remembers: Bryan Lee O'Malley’s SCOTT PILGRIM manga/comics, with noticeable drawing technique, albeit STORY text after re-verification appears now to be less of self’s focus;

6. admits: self to have NOT yet identified the correct technique to WIN via the BATTLE system (clean-mode); remembers: however, SUIKODEN #1 (PS1), with the Empire vs Revolutionary Army battles classified to use the ROCK-PAPER-SCISSORS technique, albeit with additional ACTIONS, e.g. verify opponent’s NEXT ACTION;

Thank you. Health!

Thank you, I think!

And yeah, a major component of winning the battles is recognizing what the opponents want to do. Your rival is a little upset at you at the start of battle, so he may be choosing some actions more often than others - you can use this to prepare for his attacks & counter-attack!

Hallo, snuffysam, OK! Yes, I may need to re-verify the BATTLES again. It appears that the STORY text caused me to opt to use noticeably less TIME verifying the technique to WIN in the BATTLES. Thank you, too, for the strategy guide! I am now reminded of another GAME OFF 2022 Entry, Bottom of the Barrel (PC), and Final Fantasy 6 (SuperFamilyComputer), which cause me to wonder why such GAMES do not yet have PLAYER vs PLAYER multiplayer battles, only PLAYER vs CPU.

In general? Because people often don't have a second player with them to help test while rating games lol. By definition, 100% of players are able to play single player (most people I know are one person), and only a fraction of players are able to play multiplayer.

So, with limited development time, it's best to focus on single player in a jam. But, adding in multiplayer as a bonus mode is definitely something I'd want to do down the line!

Thank you for the response! I was going for games published even outside a JAM. I remember Pocket Monsters#1 (GameBoy) to have multiplayer, albeit the battles appeared to be a bonus to the main single player game. The previous year, I wrote as answer to a question that I was verifying using javascript for GAME OFF 2021; however, the sample outputs that I observed appeared to not yet reach GAMES executed on the Super Family Computer. A few months before GAME OFF 2022, I learned of another ITCH.IO JAM, the GAMEBOY SHOWDOWN, where the outputs of using javascript caused me to verify it and use the know-how in our team’s entry. Perhaps, we shall soon find a JAM with multiplayer, e.g. make a FIGHTING GAME in one month.

https://itch.io/jam/fight-jam-001

Thanks! Here is the link to the GAMEBOY SHOWDOWN: https://itch.io/jam/game-boy-showdown