Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Hi Lapsio!

Double jump and attacks failing we discovered was relative to the frame rate. Enemies now unload from the render pipeline when off-screen, and their scripts have less calls per second. This lead to a substantial improvement in response time for player actions on the debug stage.

Normal stages still eat some memory, we plan to unload chunks of that as well.