Bug report, V.8 Alpha 7.1
Ogre pregnancy does not appear to yield offspring. The entire process works as normal until after the PC stands after childbirth, wherein there is no infant to collect. Occasionally the belly of the PC remains inflated until another impregnation begins. I believe this is ogre specific, but it could be something more subtle.
Ogre's weapon swings miss the PC most of the time.
Wilding (men, maybe women) become spaggettified when they engage in combat and are untargetable. They can be struck with the PC's initial attack and when they walk away after a defeat session. The issue may be related to their backpack.
Grit potions do not appear to work.
Being in combat with 2 or more mobs negates the defeat mechanic, as the mobs not engaging in the defeat system will continue to attack the PC.
Floors in the buildings in the abandoned village prohibit the placement of any item. This makes placing crafted chests or other similar items only possible outdoors.
Grinding to lvl 18 in order to have 4 grit takes quite a long time. I'd suggest boosting XP gains until other content is in the game.
A 1 grit defeat-enabled mob (such as an imp) might help with the confusion related to the defeat system.
Steel appears to be crafting in the smelter, it takes in iron bars and I believe charcoal, yet generates no output.
Lockpicks can break. This can make it impossible to open some locked chests. A craftable lockpick would be helpful.
Dyeing on top of the mountain, far from the spawn point, appears to unload the corpse of the PC, making recovering the corpses inventory impossible.
Pregnancy duration feels too short, even at 3x. It would be nice if the duration could be increased significantly, perhaps to a day or more.