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(+2)

I can't cancel selected Attacks. I can also move out of Combat range by moving and then killing with heal, I'm assuming this might allow me to skip encounters if done properly, especially if they're close together. Theres no sliding along collision Surfaces if they're angled. Feels sticky.

Your combat seems to check for overlapping Sprites, not overlapping ground collisions. Feels odd.

The Camera following the Frogs jumps during Combat feels odd aswell. When you're trying to line up your Slash on the Boss to avoid the next Attack while Damaging them, and your Frog randomly jumps causing your Target position to change. 

The Boss itself feels like it could be interesting with the flowing Water or whatever its supposed to be, but it isn't. Since you have to reallocate every turn, Heal becomes useless. Move is useless apart from trying to cheese Stuff anyway, since you could just Dash and/or Spin. Maybe a limit on their ranges or a cooldown or something might work. Boss therefore comes down to spin left, spin right, and in the second Phase spin left of rock, spin right of rock, ocassionally spin below rock. 

Didn't really encounter any Bugs, tho I think one Time using Heal in a regular Fight had a bit too much stickiness on the old Target, not letting me reselect properly. 

The Encounter start Sequences, and all the ones in the Bossfight are simple but work surprisingly well. 

Thanks. I've noted it all down to have it fixed before the next submission.