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I like this conceptually, it's pretty fun to just yeet the box and then course correct a little as it flies. But all the fun-momentum was halted by that one level with the winding path and the many tiny rotating purple bars. I recognised this level the moment I entered it, for I had created many of its kind before. It is the level with too much stuff in it, and a punishing death near the end. when if you get 0.1mm off the top of the screen you are instantly sent back to box one. I think that level could benefit from either being split into two levels, or the addition of checkpoints, and I did not complete it.

From what I've seen, everyone hates that level - I designed it as a way to test the terrible physics engine that Construct Classic has. The plan is to migrate the project over to GDevelop, with a tighter physics engine to work with, checkpoints, and a better way to course-correct the box in motion. Thank you for playing!