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(+1)

I like the feeling on the Main Menu / Level Select, and graphically its nice. The Debug Textbox doesn't fit tho, and I can move the Camera during it, allowing view of the Backends of the Arms.  I can also see those when I'm slowly panning to the left etc., so I'd recommend extend the Arm models a bit, to include the upper Arms aswell.

I can't hold to keep on moving. 

It was confusing initially to find my Way around, but you get used to it rather quickly. I like how you introduce Mechanics one after the other, but I got a bit confused again when I had to shoot an already closed Eye to re-open it in Level 4.

The Border Pieces around the Blocks don't connect quite fully together, theres a small black seam between them. They are also sometimes visible through the Ceiling, looking fully black and buggy.

I did not expect Gravity to actually change aswell, caused me to think for a bit in Level 10. Nice.

And with Level 11 making Good use of that right away to also showcase the Bridges, really nice.

Its nice to see the Features introduced in the early Levels to harmonize so well together in the later ones. Just a bit sad that there wasn't more after Level 12.

Gives me major Portal feelings, but needs a few Things. The loading Screens are horrid, I'm assuming Placeholders. The seperation into seperate Riddlerooms is nice, but while it looks nice, I don't think a level select like that is doing this justice. Slapping some kind of Story onto it, and connecting the Levels together more seamlessly (and then maybe keeping the Level select screen as an Option if you want to replay a specific Level / continue where you left of) might be better. Some of the Riddles, especially the early ones also were very linearly, you'd basically shoot whats right in front of you, then move into a clear Path and continue that Way. It gets a lot better in the later Levels, so maybe thats just the teaching rooms being simple. Which is not wrong.

Overall I had Fun playing it, even tho its pretty short. Seems to also be Bugfree and everything, I managed to kill myself ones, but thats also covered. Loading Screens are pretty long tho, and the respawning one after dying is just black. Which makes Sense if you're getting smushed by a Block I guess.