-It's never too early for an options menu.
-Let me skip the typewriter text.
-Clicking should advance tutorials.
-Right Enter doesn't work
-Holding a movement key should make you move continuously.
-Why do you need two buttons to shoot the bow instead of having it draw and release with the same button?
-The FoV feels really narrow and makes it harder to get a good overview of the room.
-The camera and viewmodel are too far back inside the collision capsule.
-What's the point of the one-way doors that force you to redo puzzles if you go through them? Why would you ever want to backtrack?
-Gave up on level 8. There must be something I'm missing here, because I don't see how the yellow block is supposed to be helpful at all.
-The way the things that make the green bridges work isn't very intuitive. Since they're rooted in the ground and have a definite orientation, the obvious assumption to make is that the bridge is relative to it and not the player. Also, the third one on level 11 just disappears without doing anything and you're stuck in an empty room.