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(+2)

Just finished your tutorial. Will play more afterwards but i want to give you my first impressions before i forget them:

In the cave with the abyss just before the halberdier boss, the enemies seem to not always die from falling down. The cute sound plays and you can see them falling off, but suddenly they are back on the ground, attacking.

The trees sometimes dont move, like they are frozen until they suddenly decide to move with the wind again. That seems a little bugged, because i would expect them to move just a little bit to show there is currently no wind instead of being totally still.

If i understand it correctly, you are free to fill up on consumables as you like (as in the chest has an unlimited supply). May i suggest automatic restocking of your inventory on opening a chest? As done in dark souls with flasks, this would be a nice quality of life feature.

In the beginning i had some problems punching the first claw dude to death, which i liked. But after the tutorial the first halberd wielding guy next to the river was a bit useless. I could just shoot him repeatedly as he had trouble crossing the river. 


Ignore any of those nitpicks if they are intended and/or are the basis for intended features later on. Having said all that, i adore the style and have lots of fun with it. It is indeed very soulful and one can feel the love you put into making this. It feels like a Cheerful Souls: Prepare to Vacate in the Carribean kinda game.

(+2)

Hey, thanks for playing.

For now, all creatures use the same code when falling down a hole, which involves them taking 10% of damage to their HP while returning to the last safe position. I'll likely end up changing that and make it something based on difficulty options later down the line.

Hmmm, if it looks odd, then I can definitely fix that. When they don't move, it is because the wind is at zero, but I can set the lowest possible wind amount to some very low number.

Something similar to that does happen. Your items get restocked when resetting the day, and when returning to camp. There's even a message that pops up on screen.

Yeah, I need to improve the enemy AI further. It's on the to-do list.

I'm happy you enjoyed it.