Hey, thanks for playing.
For now, all creatures use the same code when falling down a hole, which involves them taking 10% of damage to their HP while returning to the last safe position. I'll likely end up changing that and make it something based on difficulty options later down the line.
Hmmm, if it looks odd, then I can definitely fix that. When they don't move, it is because the wind is at zero, but I can set the lowest possible wind amount to some very low number.
Something similar to that does happen. Your items get restocked when resetting the day, and when returning to camp. There's even a message that pops up on screen.
Yeah, I need to improve the enemy AI further. It's on the to-do list.
I'm happy you enjoyed it.