Runes and Ruins is very clearly an early prototype. Using a Dualshock 4 controller gave strange results, with buttons mismatching your controller at the top right of the screen. The game always thought the right stick was being pushed up and left, and the triggers were needed to somewhat stabilize it. When I swapped to an Xbox One controller the dead zones on the sticks were non-existent, and the camera wanted to rotate slowly, even when the right stick was seemingly dead center.