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Renschnitzel

15
Posts
4
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A member registered Jan 09, 2022 · View creator page →

Creator of

Recent community posts

Regarding the Controller: Thanks for the feedback, kinda hard to fix this tho. I will do my best in a future update.

'HUD is probably not implemented yet,' - Correct. I want the game to be playable without any kind of HUD, but it is planned to be toggleable in the options, once those are implemented.

'there is lasting stuttering when you walk a staircase and even when the staircase is "exited"' - It is on my List ;)

Seems like the game accumulated a lot of small 'hickups', will be patched once the items are implemented accordingly. 

Thanks for playing.

Thanks for the feedback.

-The particle effect that probably goes with the sheathe appears like a foot behind where it should go.
Not sure what you mean with that. There is no particle effect attached to the sheath. Maybe you mean the itemslots?  Those are put a bit further back as to not interfere with certain animations.

- Also seeing some crazy camera drift as a result of the game thinking I'm pulling down on the right analog stick. I'm not experiencing this on
any other game I play with a controller, but it might still be just me.  Maybe my controller does have issues, but other games aren't as sensitive? I dunno.
There is no deadzone for the sticks yet. However, there seems to be some faulty input if the game thinks you are constantly pulling down on the right stick. Please check the icon on the top right corner to see how your input is interpreted. Might be on your end, might very well also be on my end, input is kinda a bitch to handle and I do not have much experience here.

- It's possible to use fallback to clip through certain objects and fall out of the map.  I managed it a couple times with the blue stairs.
Noted, there are also other attacks that have the same problem. Eventually will be patched out.

The camera does not do much besides following you. There is also an automated mode, tho it is not active right now. Anyway, needs more work to actually be functional. 

The way you interact with items is pretty central to the game, yeeting them away is as well. Aiming your throws is a good idea, I will consider it a bit more and see if I can come up with a good implementation for that. But do not hold your breath. Items are supposed to be disposible by design but also unique. Sticking to them is supposed to have big ramifications on how you play the game, kinda like complimenting your build. There are more systems that are not implemented yet, so it is kinda hard to see right now.


Anyway, thanks for playing.

I know about Rune, but I did not take any inspiration from it. Have not even played it. I am curious tho, which animation suggests eating to you? That is not in the game, but you can use potions, which might look similar to it.

The clipping is a known and will be fixed at a later time, probably when the first demo will be uploaded.


Thanks for playing ;).

Thanks. I am not sure about the buffer either, currently it is set to 0.3 seconds. Maybe it will be adjustable in the options, so it solves itself.

Deadzone is too small, apparently. Will be adjustable at some point in the future. Thx.

Oversight from my part. LOL

The deadzone will, of course, be adjustable somewhere in the future. I hope those problems will be fixed then. Thanks for the reply.

Thanks for the feedback. I noticed the vibrating too, will be fixed for the next build.

Just for you I will leave the debugarea in the final game :3. See you in 3 years or so, lol

Thanks for the feedback. Eventually I will need to revamp my Controller-Handler. Cheers

Thanks for your comments, your words of encouragement really help me out. I will however not continue on this project and instead start. Hopefully in better quality. Cheers

10/10 will have nightmares tonight

This shit is more fun to play than it has any right to. You struck gold here. Make it a full release. Suggestion: Give the player more incentive to place certain tiles next to each other so you dont just build line after line. Maybe certain spots that react when placed next to each other? Maybe summon a special enemy or something? idk

Pretty good for what it is, bit I don't need to tell you that there isn't really much here.

Thanks for the video. Wouldnt imagine anyone wanting to do one given the state of this. Cheers,