I really liked the game, though I have a special setup (running the game in a virtual machine, no viruses or bitcoin miners for me), which the game runs slowly on.
Most of the following are nits.
Music has cracking noises, but that may be my setup.
Menu UI is not pretty, but works, and can be fixed later.
Which engine do you use?
When I was bleeding at the beginning of the game, I thought I was bleeding to death, and that I had to do something before dying. So I was relieved that I did not die off, but that it was just a status effect.
Why am I murdering all these poor people? Some of them I attack first.
I am a little bit confused by the chest and equipment UI.
What is the purpose of the day-night time cycle?
Could it make sense to have a prompt come up when an interactable object is nearby? Though, that may be noisy, and it may be better as it currently is.
I can see that the sword swing is blocked by trees, but I am confused about what the collision shapes of the trees are. Is it pixel-perfect for the tree shape? I find that a bit unintuitive.
I dislike that enemies can be effectively invisible when behind trees. The lock-on helps, though. Have you considered mitigating this somehow, like maybe using a shader to show an outline when an enemy is behind a tree? Or, if enemies are meant to be able to hide, only do it for enemies that the player has "seen"/"discovered"?
I cannot open the chest with "E" if I am standing diagonally from it.
I can discover hidden enemies by clicking "X" repeatedly with the cursor over trees.
I think my character executed an attack once going on land which I "queued" several seconds before when I was in the water.
Why did my character's maximum stamina bar go down? Damage or poison? Though it is restored when sleeping or respawning. Or does it goes down upon stamina usage? Would that discourage travelling quickly outside of combat?
I had a much easier time scaring the shooting enemies into the water and having them drown than killing them, on the long horizontal beach.
While the test crossbow is obvious, is there any way to survive the first castle room if you do not pick it up and equip it? Though this may be good, to ensure that the player does know how to pick up and equip items. I just wonder if it may be a source of frustration. I did pick it up and equip it on the first time, though, just speculation on my part.
I did not know you could access the menu and inventory by clicking "Esc".
It would be really nice once you implement Options while playing, at least being able to turn down or shut off music.
For some weapons, like the crossbow, a "cooldown" indication might be nice. Maybe on top of the icon.
Would it make sense to describe consuming a ration as restoring not "stamina", but "current maximum stamina"?
There is a long distance between the checkpoints in the "river castle", though my setup is also lagging. I did not complete the game, but did get a fairly long distance into the "river castle". I experimented a bit too much with stamina, blocking with the shield and a "claws enemy", and ended up dying.