First things first I actually really love this game, I was legit having a ton of fun building my character and figuring out how I like to play (axe + ice spike, bow for cheesing). I played for about an hour
There's a huge wall of miscellaneous thoughts I had while playing the game, feel free to take them or leave them
- - Immediately feels nice and moody in the main menu. Nice and polished menu
- After loading in it was surprising how much it felt like a legit ass game that I'd buy on steam today
- Item pickup sounds would be really nice, maybe like a separate sound for each item class (glug for potion, clink for metal/sword)
- Would also be nice to have some slight variation to the footstep sound
- killed an ogre through a door
- The main characters armor needs some shinyness/roughness
- On the same note, the ogres shinyness could probably be turned down to better match the rest of the environment/creatures
- It can be hard to tell where the current room ends with the walls being so invisible. Maybe a fresnel effect in a shader would work well here
- The map is awesome, really useful and well implemented
- Tutorial popups would go far for teaching people how to equip stuff and do the basic things
- The leather helmet is the brightest thing in the whole dungeon lol
- Need a solid like 80db quick thud sound when anything is hit to sell the impact. It was hard to tell when I got hit
- I really like the walls being made up of individual bricks, but the scale of the gritty texture feels off and like its too big
- Walking around the dungeon its not really clear what I'm trying to find. Intuitively I can guess it's a staircase because we're going up a tower, but hard to tell
- Balance is a bit tough, I think the first level needs a slightly easier ramp up (can be a short level) to get your bearings. Opening a door to 10 enemies is a little terrifying
- Some barrels are breakable, some are not
- On the map once you've explored a lot its hard to find the areas that you haven't explored. It would also be cool to click on the map to auto walk so it does that while I do inventory stuff
- Items on the ground need a little glow
- That guard fucker on level 2 has way too much health. It took like 10 mins of cheesing to finally beat him. Maybe he needs a healthbar too?
- Also he is easy to cheese with bow or even just go hit him once and walk away. It just takes forever
- All that aside, it was exciting to fight a boss and I really felt the tension of not wanting to die since ive come so far
- There needs to be a shop for all this miscellaneous gear I'm finding, let me buy some potions or spells
- It would be really nice if the inventory button was closer to WASD
- On the same note being able to quickswap weapons would make encounters a lot more dynamic (the process of opening inventory, swapping a weapon, and having to replace my old weapon in the inventory is super tough)
- Garlathan magicfeast got me good in the end on level 3
Overall really great game. I think the main critiques are all geared towards polish and quality of life features. Great job!