I finished the 12 levels (but didn't find any of the secret ones)
I didn't notice any text or animation after finishing level 12, which makes me think I missed something. If it's working as intended, perhaps a "congrats you did it you beat the demo" message would be beneficial. Here's some of my feedback in a somewhat chronological order
>Incredibly stylish presentation and visuals. Consider doing the same with the loading screens, since that doesn't match the rest of the presentation. Even a difference in font will go a long way
>Rotation was jarring, but I sortofkindof got used to it. I think I don't like how the bow stays static when I look around without moving. I think perhaps more movement, where the bow slightly follows your cursor as you look around would help, but I'm not sure.
>The walking sound reminded me of the Minecraft eating sound a bit too much, and I'd consider changing it just because some people might get the wrong impression since it's a popular sound in a juggernaut-tier game
>Accidentally pressing left click while the level-complete-crossout animation plays makes you replay a level. a "Are you sure you want to replay this level" prompt might be good.
>I don't like the timed/movement puzzles as much as static ones. Specifically the ones that ask you to shoot when you're moving, mostly due to the controls. The timed puzzle where you're not being moved by blocks are not as bad, though. For example in the later levels with the two green orbs, where you need to move on a timer are fine, since I don't feel like I need to prepare my shot or something. I guess also not knowing which block is going to get hit if I were to shoot while I'm moving is annoying. Perhaps a reticle (only when moving) that tells the player "this is the block you'll hit if you were to shoot now" would be good. If you don't intend on having many of these types of puzzles, then there wouldn't be a need for it. I think I only had one instance of this, so it's not a big deal overall
>Getting crushed by a block is hilarious and well executed
>I spent most of my time on level 7 and 11. Otherwise the puzzles were medium tier difficulty, which I like. I'm not a big puzzle guy so I can't compare the difficulty to other games. I'd say yours are harder than for example Poke All Toads, but they're not hard enough for me to get angry and give up or anything.
>Starting a level is probably where I think you should put in more work. Right now, the level begins by placing you at the start, and that's it. It's up to the player to locate the exit and the points of interest, which is ok in other games but having such limited vision/mobility makes this a chore. Something like a flyby, a map, or a screen zooming out of the exit would be the most beneficial. If I were to do this, I'd start the level zoomed in on the exit, then drag the camera backwards towards the player. This alone would tell me the general direction of my goal, which is more than enough. If this is too much, just a screen of highlighting important objects would help, since this mentally prepares the player to what's ahead, instead of it being a completely blank idea of the size/scale of the playingfield.
Otherwise, everything was very good. The visuals and style are top notch, the puzzle design is good and makes sense ( i didn't have a "oh come on, man!" moment of annoyance when solving a puzzle), the sound design is fine, the controls are good. The only thing I'd try and improve would be the controls, since I don't particularly like needing two inputs to execute the main feature (shooting arrows). But eventually I figured out why you kept it the way you did. I wouldn't know how to improve, but this is just a minor nitpick and theorycrafting.
I like the gravity manipulation puzzles a lot too, I think that was my favorite type of puzzle. Being blocked and forced to fall down by a pillar that was in my way was interesting, although at first I thought I somehow cheated and solved the puzzle in an unintended way. I think that's more on me, since it made sense in the next levels.
Anyway, this is a good game that only gets better. Keep it up