Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Nice! I'll definitely need to make the work-space larger..

maybe add a movement system for the camera instead? or large

(+1)

yeah, i was thinking make a "infinite" plane to move around in to make circuits instead of a limited space.

(+1)

That would be very interesting to play around in, but would be difficult to implement because of the inputs and outputs. They could be placed in the plane where they were created, but then there is the problem of having to travel around and look for the inputs and outputs. Still fun to think about though.

I got a zoom/pan feature working for the previous version without too much difficulty, I don't think I have the code anymore but it wasn't more than ~40 lines of code total. The other PRs on the GitHub also include a very nice bus implementation that you may be interested in taking notes from. One issue I did notice with the zooming is that while the internals of a chip could then be any size, the number of pins were still limited by the sides of the chip, and busses alleviated this problem mostly but not completely. It might involve some restructuring, but adding pin chips that can be placed in the workspace would likely solve this issue.

where can i find the PRs?

(1 edit)

https://github.com/DigitalLogicSimCommunity/Digital-Logic-Sim-CE/
Most community changes are kept here. I'll try and reimplement some of the QOL features I had added and get them in a PR in the next few days.

Isn't that for ver 0?

(1 edit)

I was unaware that a separate version was actively being developed. Well... more actively than the "main" version, anyway. I'll have to keep an eye on this!