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Controls are a bit off. Left/Right Moves fight selection up down, but up/down moves the move selection. Should be consistent I think.

Played 10 Levels to try out the Shop, I don't think the Game itself changes much afterwards. Its simple, but I think it needs quite a bit of Juice to work properly. Also Shop doesn't seem to explain what the Things do, so I bought a Badge thats for a different Pet accidentally. 

Theres not much else to talk about, I didn't encounter any Bugs, explaining what Moves do while I hover them is nice, and everything seems to work rather well. Don't know why there's a scrollbar in the Fight selection Screen, and I think that should probably be more of a Overworld Style, where you move through different Paths, sometimes having only easy/med fight, sometimes hard ones, sometimes stores etc., instead of the same all the Time and Stores every 10 Floors. 

I think it's great you called them a pet, they're equals for some reason. Well, Pote is a pet, but Pomao treats him as an equal.  Good tip about descriptions in the shop. The left-right thing was because I got too complicated super fast, the badge menu and the fight selector are on the same list, so when you press the button it's scrolling through one part or the other part of the list, and it's a bad design so I'll fix that too.  Thank's for bug-not-finding, because I'm glad to hear that. There will probably be a more map-like structure to the fights like slay the spire as you say with a bit more of an overworld feeling, also the scroll bar in the fight selector is an experience bar, more labels needed.  Thank you for playing.