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(+2)

>smoothing the hitboxes
Going back into the game, it might have to do with the player's hitbox vs the walls.  This pic should illustrate what I mean.  You should be able to do what the character on the right does here:

>awkward item controls
It was probably just a case of too many buttons for me to want to bother to reach for 1 or 2 mid fight or while I'm in danger.  More a personal quirk than a flaw.
>end of demo
Yes, I guess I meant end of the tutorial.  I must have misread.  At that point it was more open and I ran out of time to keep going.  Don't know if there's a continue function, but it might be nice to have that in case a player drops the game and wants to come back later.