>smoothing the hitboxes
Going back into the game, it might have to do with the player's hitbox vs the walls. This pic should illustrate what I mean. You should be able to do what the character on the right does here:
>awkward item controls
It was probably just a case of too many buttons for me to want to bother to reach for 1 or 2 mid fight or while I'm in danger. More a personal quirk than a flaw.
>end of demo
Yes, I guess I meant end of the tutorial. I must have misread. At that point it was more open and I ran out of time to keep going. Don't know if there's a continue function, but it might be nice to have that in case a player drops the game and wants to come back later.