Hey, thanks for playing.
There will be other weapons in the final game too, so there will also be more options in general.
Yeah, I'm planning on adding something like that. I don't know if I'd want to stop the enemy from ambushing the player due to it, but I understand where you're coming from.
Not a bad idea. My only worry is overloading the player, which is why I save that tutorial for later on.
Glad you enjoyed the differences between attacks in the game.
Would you be able to elaborate on what you mean by smoothing out the wall hitboxes?
I'll consider it. Thanks for the input.
Hmmm, maybe I'll make poison worse. Or at least make the poison enemies deal more poison. Can you elaborate on what about the controls specifically felt awkward?
It was partially intended. Obviously if the AI was better they'd be smart enough to not do that, but for now they are not smart enough.
I'm glad you got all the way to the smithy. I'm unsure about anything saying it was the end of the demo. Do you mean the end of the tutorial?
Thanks again.