The Tile Info display should be on hover not on click I think.
Production Queue should expand in size, you have a lot of Screen to work with for that, instead of me having to Scroll down immediately. Having to build Buildings outside instead of Inside was interesting for a more Civ-like Game like this. Can't say I hate it tho, depending on how the Worldsize and the Graphics for it End up it could be Fun. But Building Barracks doesn't seem to work, neither does any kind of Ressource Gathering or what is planned for that. But AI Soldiers move around and Turns take a long Time to compute, so you got those two Things going.
Combat seems to be working at least. At least sometimes, apparently not when Soldiers are stationed in the Camp. I also can't seem to produce extra Units after building each one once.
I don't think theres anything else there yet. World generation needs some Work, it feels like Tiles are mostly placed at Random, with a simple Noise for Height, to Determine Water/Beach/Grass/Snow.
I can't move my own Units simultaniously, I have to wait until the previous one finished its Animations, making an already slow Game even slower. Apparently Enemy Soldiers can take my Settlers out tho, so thats nice. Came unexpected tho, no Warning or Indicator or anything. Maybe Camera should jump to the Location AI is doing something if its not in Fog of War, so I know whats up. Slinger either does no Damage to buildings, or only no Damage at low Health, didn't check. Enemy Camp reappears with 0 Health after I've kiled it and passed the Turn. Disappear a bit later again, don't know whats going on there.
Enemy Soldiers can move on Water. Might only be through Fog of War tho, I encountered it after moving around a bit.
I don't know what the Difference between Red and Yellow Soldiers is, but I can attack both.
After 15 Turns I noticed the Ressources on the Top. They are tiny and have no Icons or anything, Should be bigger and more visible. I'm assuming I couldn't built more Units because of lack of Ressources at that Point, but my Worker couldn't harvest any, so I guess its Game Over.
I understand that this is probably all Placeholders at this Point, but graphicswise it needs a bit of work obviously, the Major one being smoothing out the Connections between the Tiles, so it doesn't look so much Gridbased as it does right now, and getting a cohesive Style, I think your Water is personally too realistic and clashes with the Rest.