Yeah I just started hearing of it freezing and I'll have to figure out why, very concerning. It has a health display but I adjusted it poorly and forgot to pivot it to the top left, so when you fullscreeen it's completely gone. I thought I quickly fixed this before publishing by forcing a 4:3 aspect on the game, but that didn't work out on WebGL. Definitely will be fixed by next submission.The fill with the boss attack was just cause he was the last thing I made, and I felt rushed so there's no special effects on his attacks yet. I was thinking more just normal turn based combat similar to Chrono Triggers with some minor puzzle/strategizing elements with the positioning system. Next build I plan on having more ray implementation, so that if on the path of your attack there's something blocking you, it'll show you that you'll get stopped in place at collision. The idea here is two things, so you can't cheese bosses like this one by just hiding behind a rock the entire time, and so you can avoid swarms of enemies attacking you all at the same time, by positioning yourself out of their way, forcing the enemies to reposition themselves instead.