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(2 edits) (+1)

Skipping the things others said already - on first encounter, when I used Spin exactly on the current position of the Frog the game bugged out. The Frog froze in place, didn't make attack and game became stuck.
Also it needs health bar or something.

The graphical style and animations are going in the right direction. They're very nice and playful and a little bit mysterious.
Boss attack being just fill bucket red feels out of place, it should be something different that fits with the rest.
That turn to stone moment was pure kino.

Do you have idea for what type of gameplay you want for this?
To me it feels like it's suited to be a puzzle game, where you figure out proper positioning and order of attacks. Like for example "figure out how to end this fight in 3 moves or enemies kill you". Each encounter being a unique puzzle.
There are elements of that in the boss fight already where at first you just react to boss making attacks, but then when you figure out the blinds spots and safe spots where you can compensate with heal.

This is very promising and I enjoyed it.

Yeah I just started hearing of it freezing and I'll have to figure out why, very concerning. It has  a health display but I adjusted it poorly and forgot to pivot it to the top left, so when you fullscreeen it's completely gone. I thought I quickly fixed this before publishing by forcing a 4:3 aspect on the game, but that didn't work out on WebGL. Definitely will be fixed by next submission.The fill with the boss attack was just cause he was the last thing I made, and I felt rushed so there's no special effects on his attacks yet. I was thinking more just normal turn based combat similar to Chrono Triggers with some minor puzzle/strategizing elements with the positioning system.  Next build I plan on having more ray implementation, so that if on the path of your attack there's something blocking you, it'll show you that you'll get stopped in place at collision. The idea here is two things, so you can't cheese bosses like this one by just hiding behind a rock the entire time, and so you can avoid swarms of enemies attacking you all at the same time, by positioning yourself out of their way, forcing the enemies to reposition themselves instead.